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74【虚幻教程】虚幻引擎 5 + Blender 环境设计入门
【虚幻教程】Unreal Engine 5 + Blender Environment Design For Beginners
Published 2/2025
Created by Alireza Emami
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 38 Lectures ( 6h 18m ) | Size: 5.37 GB
learn how to Create a beautiful factory interior environment , ready for First person and Third person projects.
What you’ll learn
Think like an architect and develop a big picture for your environment design
Blender basics and modeling tools
Modeling modular assets in blender
Import/Export files from blender to Unreal Engine 5
Unreal Engine 5 Basics
Using modular assets in Unreal and creating the environment
Material basics in Unreal Engine 5
Lighting basics in Unreal Engine 5
Post Process effects In Unreal Engine 5
Requirements
No prior experience in environment design, blender nor Unreal Engine 5 needed, the basics will be completely covered in the course.
Description
Have you ever stared at a blank space and wondered, ‘How on earth can I turn this nothingness into a visually stunning, and functional environment?once you understand a few key design philosophies, approaches, and frameworks—and apply them using simple tools in Blender and Unreal Engine—environment design becomes not just achievable, but an enjoyable and rewarding experience.In this course we will learn how to design a factory interior environment using the most basic tools in blender and unreal engine 5.This course is designed for beginners who wanna learn how to design and create an interior environment from scratch . So if you have little to no experience in environment design but want to learn how to get the job done with a fast, agile and efficient workflow, you are in the right place .we are going to learn how to create our environment in only 4 chapters : In Chapter 1, we will learn how to think like an architect and how to shape our ideas and concepts. In Chapter 2, we will dive into Blender and after getting familiar with the software,we will create a rough blockout of the environment. next, we will focus on modeling simple assets. After that, we’ll cover UV mapping and Finally, we will export our assets in FBX format .In Chapter 3, after becoming familiar with the Unreal Engine interface, we will import our assets and begin building our factory environment. Using the modular assets we created, we will start placing them in the level to bring our scene to life.In Chapter 4, we will explore materials and lighting to enhance the visuals of our environment, we will polish our scene by adding additional props, decals, and final touches to bring everything together.橙光艺术网-(CGART.net)
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