【blender教程】完整资产创建工作流程(Zbrush、Painter 3D、Blender)_CGART

【blender教程】完整资产创建工作流程(Zbrush、Painter 3D、Blender)_CGART-橙光艺术网
393【blender教程】完整资产创建工作流程(Zbrush、Painter 3D、Blender)_CGART
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Published 10/2023
Created by Jonas Roscinas
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 9 Lectures ( 4h 13m ) | Size: 3.67 GB
We will touch on every stage going from ideation and concept to the final turntable render. By professional artist.
What you’ll learn
Working quickly in Zbrush
Concepting and thinking about mechanical design
Texturing in Substance Painter
Rendering in Blender
Requirements
Some basic knowledge of Zbrush, Blender and Painter3D
Description
Hey everyone! In this tutorial we will focus on concept, block-out and exploration stages and later on going through quick low res mesh creation and UV generation all within ZBrush. This tutorial is beginner/intermediate friendly, as the techniques are explained real-time in extra videos. To keep things flowing the main video is edited by speeding up during repetitive parts, but using real time during new and important information. We will use substance painter 3D in order to create the textures and finally Blender to do the final turn-around renders. I wanted to keep this project loose and fun, that’s the whole point of it, so even though planning took me a long time, the project itself can be completed in just a few days. If this sounds interesting to you, please follow the links below to download it, and let’s get started!If you have any questions, comments or feedback, please let me know in the comments below.Programs used:ZbrushSubstance 3D PainterBlenderContent:Beginners tricks, tips and techniquesMini Robot CreationConcept and Initial IdeasZbrush BlockoutZbrush Low Res and UVsSubstance Painter 3D TexturingBlender Turn-tableFinal Thoughts and Texture VariationExtraUI used in the videoHotkeys used in the videoBrushes used in the videoSome alphas maps

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