【虚幻教程】Projprod – 控制绑定与毛发梳理_CGART

【虚幻教程】Projprod – 控制绑定与毛发梳理_CGART-橙光艺术网
6【虚幻教程】Projprod – 控制绑定与毛发梳理_CGART
【虚幻教程】6【虚幻教程】Projprod – 控制绑定与毛发梳理_CGART
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此文章由橙光艺术网(www.cgart.net)收集整理发布

6【虚幻教程】Projprod – 控制绑定与毛发梳理图片[1]-【虚幻教程】Projprod – 控制绑定与毛发梳理_CGART-橙光艺术网【虚幻教程】Projprod – Control Rig & Fur Groom
Projprod – Control Rig & Fur Groom
Info:
CONTROL RIG & FUR Groom
Premium Tutorial | Unreal Engine 5
Control Rig
Introduction
Full advanced Control Rig with advanced FK and IK Solve, interacting both in realtime.
Complete Morph Target (Blend Shapes) adjustment, both geometry and material type.
Construction Event, Forwards and Backwards Solve Events entirely covered.
From animation with additive layer to baked animation.
Fur configuration in Blender with export in Alembic retrieving attributes and setup in Unreal.
Integration and asset binding with Skeletal mesh entirely covered as well as physics implementation and fine adjustment.
Project console variables covered with a full text file including all of them, regarding hair strands quality for render.
Entire workflow from the retopology of the initial mesh, to the final blueprint actor ready to be rendered.
Chapter 1
INITIAL SETUP
UV and early stage of Oscar
Armature creation
Weight & Skin
Shape Keys (Blend Shapes)
Export & Import Settings
Materials & Textures with Substance 3D Painter
Fur Animation
Chapter 2
CONTROL RIG
Animator Kit Plugin and TRS Gizmo
Main FK chain setup, Leg FK Set up, Custom FK IK Event, Fingers FK Controls
Set Driven Controls
Eyes Board AIM
Morph Targets /Geo, Morph Target /Material
Backwards Solve
Control Rig
Chapter 3
FUR
Fur Complete workflow
Fur adjustment and creation in Blender
Import and Asset Binding
Groom Asset Settings and Physics
Rendering (Cvars)
Chapter 4
Enjoy & Play with Oscar 🙂
Final Adjustment and Consideration
Full recap and notes regarding the project, the assets and final tips.橙光艺术网-(CGART.net)

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