【虚幻教程】使用 Blender 和虚幻引擎 5 制作游戏资产_CGART

【虚幻教程】使用 Blender 和虚幻引擎 5 制作游戏资产_CGART-橙光艺术网
279【虚幻教程】使用 Blender 和虚幻引擎 5 制作游戏资产_CGART
【虚幻教程】279【虚幻教程】使用 Blender 和虚幻引擎 5 制作游戏资产_CGART
25积分
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279【虚幻教程】使用 Blender 和虚幻引擎 5 制作游戏资产图片[1]-【虚幻教程】使用 Blender 和虚幻引擎 5 制作游戏资产_CGART-橙光艺术网【虚幻教程】Game Assets with Blender and Unreal Engine 5

Published 11/2023
Created by Helio Henrique Rostirolla Garcia
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 77 Lectures ( 6h 57m ) | Size: 5.61 GB
Learn how to create quality game assets using free softwares such as Blender, Quixel Mixer, Gimp and Unreal Engine
What you’ll learn
You will learn how to use 3D modeling software called Blender. No prior knowledge is required.
You will learn how to texture your game assets using Quixel Mixer (free software). No prior knowledge is required.
You will learn how to create a project in Unreal Engine 5.2.1 and how to import game assets into it. No prior knowledge is required.
The main objective of this course is to teach you how to create game assets (game objects) using Blender, Quixel Mixer and the Unreal Engine.
Requirements
No prior knowledge of Blender, Quixel Mixer or Unreal Engine is required. The course is designed for you to start from scratch and acquire the necessary skills as the classes are presented.
Description
In this course you will learn how to create quality game assets using free softwares such as Blender, Quixel Mixer, GIMP and Unreal Engine. We will start the course with the download and installation of this softwares. You will receive 3 PDF files containing shortcuts and information about the softwares we will use in the course. A total of 7 game assets will be created. We will take as a base/inspiration the game Medal of Honor (1999) to recreate a minen road sign, a fingerpost, a wooden fence, a street light, a dynamit crate, a first aid kit and a pilot’s logbook. At the beginning of each section, before we develop the game asset, I will show you an image of the original object that we are going to recreate. You will learn how to create the object in 3D, uvunwrap and export the fbx file using Blender, texture it and export these textures (albedo, normal, roughness, metalness and ao) using Quixel Mixer and then learn how to correctly import all this in a project that we will create in Unreal Engine 5.2.1. We will also use a free software called GIMP where we will create some brushes that we will use in Quixel Mixer to create more realistic textures. In the final two game assets we will only use Blender to carry out the entire process, using free high-quality textures that you will learn where to download. In the last section of the course we will create a scene with the game assets we created and you will learn how to bring in other high quality objects using Quixel Bridge (within the Unreal Engine itself). Finally, you will learn how to take a photo (screenshot) of the final result to share your achievement with friends, on the forums, or even to promote your portfolio.橙光艺术网-(CGART.net)

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