【虚幻教程】虚幻引擎商城 – EasyMapper_CGART

【虚幻教程】虚幻引擎商城 – EasyMapper_CGART-橙光艺术网
265【虚幻教程】虚幻引擎商城 – EasyMapper_CGART
【虚幻教程】265【虚幻教程】虚幻引擎商城 – EasyMapper_CGART
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此文章由橙光艺术网(www.cgart.net)收集整理发布

265【虚幻教程】虚幻引擎商城 – EasyMapper图片[1]-【虚幻教程】虚幻引擎商城 – EasyMapper_CGART-橙光艺术网【虚幻教程】Unreal Engine Marketplace – EasyMapper
Unreal Engine Marketplace – EasyMapper
Info:
Unreal Engine 5
With EasyMapper, you can project tileable, world-aligned textures across any surface, combined with Nanite displacement, without needing UV’s on your models.
EasyMapper’s material instances are cleanly organized for easy art direction, and with a few clicks, you will be able to texture entire levels in moments, and give your models the detail they deserve.
You can toggle between World-Aligned (Triplanar) texture projection, giving you full control over the size/scale of your texture projection. Or you can use your “regular” UV mapping on your models if needed.
With the help of Nanite tessellation/displacement, you can also displace your models using height/displacement maps.
To top it all off, you can add realism to your models by blending up to 3 different materials with the help of advanced Vertex Blending, with full blend controls using the height/displacement data of the materials to ensure realistic blending.
Designed and intended for Cinematics usage.
Required Plugins (For Vertex Painting as shown in the Documentation tutorial):
ModelingToolsEditorMode
StaticMeshEditorModeling
*Nanite is not strictly necessary for EasyMapper, but tesselation/displacement won’t work if Nanite is disabled on a given model.
*Nanite Displacement/Tessellation will not work with Pathtracing, as Pathtracing does not utilize Nanite.橙光艺术网-(CGART.net)

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