【虚幻教程】虚幻引擎 5:第一人称射击游戏_CGART

【虚幻教程】虚幻引擎 5:第一人称射击游戏_CGART-橙光艺术网
226【虚幻教程】虚幻引擎 5:第一人称射击游戏_CGART
【虚幻教程】226【虚幻教程】虚幻引擎 5:第一人称射击游戏_CGART
25积分
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此文章由橙光艺术网(www.cgart.net)收集整理发布

226【虚幻教程】虚幻引擎 5:第一人称射击游戏图片[1]-【虚幻教程】虚幻引擎 5:第一人称射击游戏_CGART-橙光艺术网【虚幻教程】Unreal Engine 5: First Person Shooter

Published 3/2024
Created by John Ringel
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 55 Lectures ( 5h 44m ) | Size: 4.44 GB
An Unreal Engine Blueprint Course
What you’ll learn:
Use Unreal Blueprints visual scripting to create every aspect of your very own First Person Shooter.
Make your own complete game in Unreal Engine.
Create your own playable levels, complete with enemies, pickups and interactables.
How to package the project for friends and family to play.
Requirements:
This course is completely in Unreal Blueprints. No programming experience is required, but could be helpful.
Description:
Greetings and welcome to the “Unreal Engine 5: First Person Shooter” course!Throughout this program, we’ll embark on the exciting journey of prototyping an FPS game entirely from scratch, utilizing the power of blueprints. Wondering why blueprints? Well, visual scripting is not only beginner-friendly but also provides a dynamic way to witness your code in action, sparing you from the daunting task of sifting through countless lines of text.Our resource arsenal includes free assets generously provided by Epic Games, talented creators, and a myriad of other sources, catering to our needs for visually stunning VFX and immersive SFX. Brace yourself as we tweak and tailor some of these assets to seamlessly integrate them into our game.As we wrap up this course, you’ll have successfully crafted the prototype for your very own single-player FPS adventure. From sculpting the player character and designing weapons to incorporating pickups like ammo and health, we’ll delve into the fundamentals of basic level design and populate our digital world with a variety of formidable foes. Prepare to explore different techniques and understand the appropriateness of each approach.Without further ado, let’s dive headfirst into the realm of game development!Good luck and have fun with it.橙光艺术网-(CGART.net)

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