此文章由橙光艺术网(www.cgart.net)收集整理发布
312【虚幻教程】在虚幻引擎 5 中创建巨石风格城市
【虚幻教程】Creating a Monolithic City in Unreal Engine 5
Jianfeng Li (Allan) | Duration: 9:24 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 2,55 GB | Language: English
Environment Generalist Jianfeng Li (Allan). This in-depth tutorial details everything from gathering references and crafting concept sketches to bringing to life a grand-scale environment in Unreal Engine.
This workshop is tailored for intermediate-to-advanced artists with a basic understanding of various tools such as Maya, Houdini, Gaea, SpeedTree, Substance Painter, ZBrush, Unreal Engine, Photoshop, and Nuke. While the tutorial aims to provide a complete overview of asset creation and environment finishing, some details won’t be shown step by step; therefore, having a foundational grasp of the tools used in the workshop is recommended.
Throughout the workshop, you’ll acquire invaluable insights into the art of CG environment creation through asset making, scene assembling, basic matte-painting techniques, and compositing your final cinematic animation.
A highlight of this workshop is the introduction of insights and approaches as a VFX artist, which Allan skillfully incorporates into his process of creating cinematic animations within the game engine. By completing the workshop, you’ll be equipped to craft more immersive and photorealistic environments in Unreal Engine, setting you up for success in future projects.
Throughout this workshop, Allan uses assets and plugins from PolyHaven, the Greeble Generator from SideFX, Psyop’s Cryptomatte tool from GitHub, plus assets from Mixamo.橙光艺术网-(CGART.net)
橙光艺术网(CGART)的资源均内容来自于网络收集或用户发布.
本站点资料用于学习交流之用,勿作它用,;
若需商业使用,需获得版权拥有者授权,并遵循国家相关法律、法规之规定。如因非法使用引起纠纷,一切后果由使用者承担。
如有侵权行为,请联系告知
本站将会在第一时间删除。





![[Blender教程]_Gumroad-Blender兄弟设计课程_CGART-橙光艺术网](https://cgart-1259463399.cos.ap-chengdu.myqcloud.com/image/JC_Blender/0001-0100/0093.jpg)





暂无评论内容