此文章由橙光艺术网(www.cgart.net)收集整理发布
301【虚幻教程】Epic Games – 动画研修班 第1周
【虚幻教程】Epic Games – Animation Fellowship Week 1
Project Files Included MP4
Title: Epic Games – Animation Fellowship Week 1
Info:
Welcome to Week 1 of the Unreal Fellowship: Animation!
This week you’ll learn about: Transitioning from Legacy Production to Unreal Engine, Introduction to Sequencer, Introduction to Animation, FBX Ingestion, Introduction to Control Rig, and Animation Production Workflows. Also guest speakers John Fielding, Shazzy Angulo, Miguel Ortega & Tran Ma, Greg Richardson, and Tony Bowren share about their craft.
Lections:
1. Introduction to Sequencer
Learn the basics of working with Unreal Engine’s cinematic creation tool, Sequencer.
2. Introduction to Animation
Learn the basics of using animation to create real-time and linear media in Unreal Engine 5. Get an overview of the animation sub-editors, animation Blueprints, Sequencer, and how to “bake out” your animation.
3. Guest Speaker: John Fielding- Transitioning to Animation in Engine
John Fielding, Senior Animator at Epic Games, joins the Fellowship to talk about transitioning to animation in Unreal Engine
4. Maximizing Unreal Engine as an Indie Animation Creator
Shazzy Angulo, Unreal Engine Supervisor at Wildbrain Animation shares her workflow for Mitzy Makes It.
5. FBX Ingestion
FBX is the most common way of importing models into Unreal Engine and works well when building assets one at a time. Learn how to apply the basics of Static Mesh file import using FBX. Additional topics covered include System Units conversion, Pivot Points, Collisions, LODs and more.
6. Introduction to Control Rig
Building on your sequencer and animation knowledge to animate a skeletal mesh using Control Rig, and keyframe it to create entirely new animations using only tools within Unreal Engine.
7. Guest Speaker: Tony Bowren- Virtual Cameras for Animation, vCam 101
Tony Bowren, Solution Architect at Epic Games, joins the Fellowship to share about adding vCam to your animation pipeline
8. Animation Production Workflows
Learn about additional features in Sequencer, explore organization structures, and utilize Sequencer’s animation editing capabilities through the application of new animation production workflows.橙光艺术网-(CGART.net)
橙光艺术网(CGART)的资源均内容来自于网络收集或用户发布.
本站点资料用于学习交流之用,勿作它用,;
若需商业使用,需获得版权拥有者授权,并遵循国家相关法律、法规之规定。如因非法使用引起纠纷,一切后果由使用者承担。
如有侵权行为,请联系告知
本站将会在第一时间删除。






![[Blender教程]_Gumroad-Blender兄弟设计课程_CGART-橙光艺术网](https://cgart-1259463399.cos.ap-chengdu.myqcloud.com/image/JC_Blender/0001-0100/0093.jpg)




暂无评论内容