此文章由橙光艺术网(www.cgart.net)收集整理发布
487【虚幻教程】从 Blender 到虚幻引擎:成为地牢道具美术师
【虚幻教程】Blender to Unreal Engine Become a Dungeon Prop Artist
Duration 29h 30m Project Files Included MP4
Blender to Unreal Engine Become a Dungeon Prop Artist
Info:
Become a prop artist using Blender & Unreal Engine with this amazing step by step complete guide.
What you’ll learn
• Enjoying the 3D prop and game asset modelling to game environment transition from Blender to Unreal Engine 5 – the only one out there like it for all fantasy
• Creating over 50 stunning medieval dungeon assets and props enabling you to build an underground dungeon environment unique to every student
• Using Blender 3 and understanding its new interface and shortcuts
• A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs.
• Maximising the potential of your references to develop strong game asset concepts using Pureref
• Completing a comprehensive crash course in geometry nodes in Blender
• Creating rope and chain geometry nodes with optional side bars for ease of use
• Becoming a Blender node guru by adding nodes to your imported maps to completely change the way they look and feel
• Understanding modifier stacking
• Creating larger 3D props from smaller ones to populate an environment
• Making a bucket water material using texture maps and opacity along with the gamma node in Blender
• Bringing your 3D models and props to life with custom materials, adding decals like straw, blood, and stamps
• Learning how to use HDRIs as 3D model backgrounds for your portfolio
• Utilising rendering to improve the quality of presentation for your 3D environment by rendering out in both of Blender’s rendering engines – Eevee and Cycles
• Choosing to continue your 3D modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5
• Optimising 3D game assets ready to export them into Unreal Engine 5
• Preparing asset collections for UE5 integration and setting up material instances for them
• Exploring different transparency materials that will help you set up cut-out decals, partially transparent decals with PBR values and two side-faced textures
• Understanding how to set up built-in decal planes within your assets and how to create your decal projections that not only will be applied to an asset but wi
• Master the use of the refraction values to help you set up a variety of gems and water materials in Unreal Engine 5
• Learning how to set up and generate a variety of different collisions for your assets to help your playable character interact better with the world
• Setting up an asset pack that can be easily imported onto any Unreal Engine 5 project
• Maintaining and optimising medieval Europe aesthetics for a full medieval dungeon scene using an Unreal Engine 5 skybox
• Presenting your medieval dungeon asset pack in Unreal Engine 5 and rendering out a turntable video
• Complete the course which is going to be the first stepping stone to creating your 3D world and RPG game environment
Requirements
• To own a computer (Microsoft, Linux or Mac)
• To have downloaded Blender (available for free) and Unreal Engine 5
• A thirst to learn and excitement about 3D modelling, animation, and game engine integration
• To download all course resources including 27 unique seamless materials, 1 atlas material for the books, 1 trim sheet for gold decorations, 7 ornaments set up with PBR materials, 3 unique blood PBR materials, 2 transparency detail textures (i.e., straw and helmet feather), and 1 UE5 animation texture for the Niagara fire particle system. You will be getting a total of 297 texture maps.橙光艺术网-(CGART.net)
橙光艺术网(CGART)的资源均内容来自于网络收集或用户发布.
本站点资料用于学习交流之用,勿作它用,;
若需商业使用,需获得版权拥有者授权,并遵循国家相关法律、法规之规定。如因非法使用引起纠纷,一切后果由使用者承担。
如有侵权行为,请联系告知
本站将会在第一时间删除。





![[Blender教程]_Gumroad-Blender兄弟设计课程_CGART-橙光艺术网](https://cgart-1259463399.cos.ap-chengdu.myqcloud.com/image/JC_Blender/0001-0100/0093.jpg)





暂无评论内容