此文章由橙光艺术网(www.cgart.net)收集整理发布
594【虚幻教程】Domestika – 游戏环境设计:使用虚幻引擎制作赛博朋克场景
【虚幻教程】Domestika – Game Environment Design: Cyberpunk Scenes with Unreal Engine
Duration 3h 51m Project Files Included MP4
Title: Domestika – Game Environment Design: Cyberpunk Scenes with Unreal Engine
Info:
Audio Language – English
Create a game-ready scene in Unreal Engine with detailed renders and animations.
This course is for anyone who wants to learn how to use Unreal Engine or would like to explore game art, environment design, and real-time virtual productions.
Basic knowledge of Unreal Engine is required.
Contents
U1
Introduction :-
About Us
Influences
U2
First Steps :-
Basics about Unreal Engine
Creating a Reference Board
Blocking Out the Environment 1
Blocking Out the Environment 2
Creating Vertex Paint Materials in Unreal Engine 1
Creating Vertex Paint Materials in Unreal Engine 2
U3
Producing the Scene :-
Replacing Blockout Meshes with Actual Models 1
Replacing Blockout Meshes with Actual Models 2
Level Design
Material Arrangements in the Scene
Set Dressing of the Scene
Lighting
Polishing the Lighting with Volumetric Lights
U4
Final Touches :-
Post-processing
Creating a Small Sequence in Our Environment 1
Creating a Small Sequence in Our Environment 2
Tips for Beginners橙光艺术网-(CGART.net)
橙光艺术网(CGART)的资源均内容来自于网络收集或用户发布.
本站点资料用于学习交流之用,勿作它用,;
若需商业使用,需获得版权拥有者授权,并遵循国家相关法律、法规之规定。如因非法使用引起纠纷,一切后果由使用者承担。
如有侵权行为,请联系告知
本站将会在第一时间删除。

![[Blender教程]_Gumroad-Blender兄弟设计课程_CGART-橙光艺术网](https://cgart-1259463399.cos.ap-chengdu.myqcloud.com/image/JC_Blender/0001-0100/0093.jpg)









暂无评论内容