【虚幻教程】Gnomon 工作坊 – 与 Phil Stoltz 一起在虚幻引擎 5 中创建中世纪城堡_CGART

【虚幻教程】Gnomon 工作坊 – 与 Phil Stoltz 一起在虚幻引擎 5 中创建中世纪城堡_CGART-橙光艺术网
566【虚幻教程】Gnomon 工作坊 – 与 Phil Stoltz 一起在虚幻引擎 5 中创建中世纪城堡_CGART
【虚幻教程】566【虚幻教程】Gnomon 工作坊 – 与 Phil Stoltz 一起在虚幻引擎 5 中创建中世纪城堡_CGART
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此文章由橙光艺术网(www.cgart.net)收集整理发布

566【虚幻教程】Gnomon 工作坊 – 与 Phil Stoltz 一起在虚幻引擎 5 中创建中世纪城堡图片[1]-【虚幻教程】Gnomon 工作坊 – 与 Phil Stoltz 一起在虚幻引擎 5 中创建中世纪城堡_CGART-橙光艺术网【虚幻教程】The Gnomon Workshop-Creating a Medieval Castle in Unreal Engine 5 With Phil Stoltz

Video: h264, 1920×1080, 59.94 fps | Audio: aac, 48000 Hz, stereo
Genre: eLearning | Duration: 240 mins | Language: English | File size: 9.4 GB
Learn how to master natural-looking environments in Unreal Engine 5 using up-to-date industry techniques. In this 4-hour workshop, Phil Stoltz, a Senior Environment Artist working in the videogame industry, reveals his tips and techniques for creating a photorealistic medieval castle scene.
The chapters of this workshop detail the environment creation pipeline. Using a wide range of software in addition to Unreal, including Maya, ZBrush, Substance Painter, and Megascans, Phil guides viewers through his complete thought process as he demonstrates several different environment-creation methods. Follow along from blocking out a scene to world-building, using sketches to plan everything out, and lighting scenes using Unreal’s new lighting system, Lumen.
Project files available with this workshop include Phil’s Maya file, ZBrush files, PureRef board, Photoshop concept, and his Unreal scene file (excluding purchased assets from Megascans).橙光艺术网-(CGART.net)

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