【虚幻教程】CGMA – 虚幻引擎中的着色与材质创建_CGART

【虚幻教程】CGMA – 虚幻引擎中的着色与材质创建_CGART-橙光艺术网
551【虚幻教程】CGMA – 虚幻引擎中的着色与材质创建_CGART
【虚幻教程】551【虚幻教程】CGMA – 虚幻引擎中的着色与材质创建_CGART
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551【虚幻教程】CGMA – 虚幻引擎中的着色与材质创建图片[1]-【虚幻教程】CGMA – 虚幻引擎中的着色与材质创建_CGART-橙光艺术网【虚幻教程】CGMA – Shading and Material Creation in Unreal Engine

Duration 6 Weeks MP4
Title: CGMA – Shading and Material Creation in Unreal Engine
Info:
Create master materials in Unreal Engine
Unreal Engine, Substance Designer/Painter or any other Program to create textures
The objective of this course is to teach students how to learn the basics and get accustomed to Node Based shader systems, whether in Unreal Engine or in other Texture Authoring Programs or Engines. They will create materials and textures for video games in Unreal Engine. Students will learn to create materials on a modular basis and learn about various advanced materials used through Video Game productions in the Industry such as Vertex Painting, Foliage Shading, Landscape Material systems and other complex shaders. By the end of the course, students will have knowledge on how to create various types of Master Materials used across many teams in Production like; Props, Environment, Characters, FX and Lighting/Cinematics.
Week 1 | Introduction and Overview of Textures and Unreal Engine Material Editor
Week 2 | Master Materials & Material Functions & Math
Week 3 | Complex Materials and Details Maps
Week 4 | Advanced Materials Shaders I (Landscapes, Vertex Painting, Tri-Planar & Position Maps)
Week 5 | Advanced Materials Shaders II (Parallax, Tesselation & Decals)
Week 6 | Advanced Material Shaders III (Foliage, Mesh Distance Fields, Virtual Textures)橙光艺术网-(CGART.net)

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