【虚幻教程】虚幻引擎 4 第一人称射击游戏:Lifeforce Tenka 复刻_CGART

【虚幻教程】虚幻引擎 4 第一人称射击游戏:Lifeforce Tenka 复刻_CGART-橙光艺术网
528【虚幻教程】虚幻引擎 4 第一人称射击游戏:Lifeforce Tenka 复刻_CGART
【虚幻教程】528【虚幻教程】虚幻引擎 4 第一人称射击游戏:Lifeforce Tenka 复刻_CGART
25积分
付费资源

此文章由橙光艺术网(www.cgart.net)收集整理发布

528【虚幻教程】虚幻引擎 4 第一人称射击游戏:Lifeforce Tenka 复刻图片[1]-【虚幻教程】虚幻引擎 4 第一人称射击游戏:Lifeforce Tenka 复刻_CGART-橙光艺术网【虚幻教程】Unreal Engine 4 First Person Shooter: Lifeforce Tenka Clone

Duration 13h Project Files Included MP4
Unreal Engine 4 First Person Shooter: Lifeforce Tenka Clone
Info:
What you’ll learn
Creating enemy AI behaviours using Blackboards, Behaviour trees and tasks.
Sound Implementation.
Unreal’s particle system; Cascade.
Pickups.
HUD for radar, ammo count and other useful information.
Player stamina system.
Animation implementation using locomotion and state machines.
Core game loop containing a winning and losing condition.
Level construction, collision and lighting.
Cached Geometry for unusual animations like a chainsaw.
Driving animated textures with Blueprint.
Controlling animated textures in particles.
Player sprint & slide mechanic.
Good old camera shake.
Animated texture creation: turning a physics based simulation or animation into a shader for use in-game.
Handling game pause events.
Blueprint class communication.
Manipulating an armature’s bone at runtime using inverse kinematics.
A reusable mechanic where we have a locked door that requires a specific key to open it.
In this course, you will be creating a full first person shooter game which will be heavily inspired by one of my childhood favourites, “Lifeforce-Tenka” by Psygnosis. All of the in-game assets will be made available so we can focus more on being creative with the actual game development process.
Who this course is for:
Beginner to intermediate Unreal engine users橙光艺术网-(CGART.net)

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