【虚幻教程】Gnomon 工作坊 – 在虚幻引擎 5 中创建风格化 VFX – 与 Pawel Margacz 一起的 Niagara 和 Substance Designer 工作流程_CGART

【虚幻教程】Gnomon 工作坊 – 在虚幻引擎 5 中创建风格化 VFX – 与 Pawel Margacz 一起的 Niagara 和 Substance Designer 工作流程_CGART-橙光艺术网
518【虚幻教程】Gnomon 工作坊 – 在虚幻引擎 5 中创建风格化 VFX – 与 Pawel Margacz 一起的 Niagara 和 Substance Designer 工作流程_CGART
【虚幻教程】518【虚幻教程】Gnomon 工作坊 – 在虚幻引擎 5 中创建风格化 VFX – 与 Pawel Margacz 一起的 Niagara 和 Substance Designer 工作流程_CGART
25积分
付费资源

此文章由橙光艺术网(www.cgart.net)收集整理发布

518【虚幻教程】Gnomon 工作坊 – 在虚幻引擎 5 中创建风格化 VFX – 与 Pawel Margacz 一起的 Niagara 和 Substance Designer 工作流程图片[1]-【虚幻教程】Gnomon 工作坊 – 在虚幻引擎 5 中创建风格化 VFX – 与 Pawel Margacz 一起的 Niagara 和 Substance Designer 工作流程_CGART-橙光艺术网【虚幻教程】The Gnomon Workshop – Creating Stylized VFX in Unreal Engine 5 – Niagara & Substance Designer Workflow with Pawel Margacz

Duration 4h 54m Project Files Included MP4
Title: The Gnomon Workshop – Creating Stylized VFX in Unreal Engine 5 – Niagara & Substance Designer Workflow with Pawel Margacz
Info:
Discover how to create visual effects for games using the most up-to-date techniques in Unreal Engine 5 with Senior VFX Artist at People Can Fly, Pawel Margacz. Learn Pawel’s complete workflow for creating magical spell FX for UE5 from scratch: Using meshes from Houdini and textures in Substance Designer, Pawel assembles a magical projectile in Niagara, demonstrating how to match character and effects animations to create a dynamic, game-ready attack in Unreal 5.
This 4.5-hour workshop is ideal for anyone interested in learning more about creating VFX using Unreal Engine, Houdini, and Substance Designer. It is also an excellent guide for technical artists looking to gain more insight into VFX implementation using blueprints, including how to create and set up Unreal scenes with characters. In addition, Pawel dives deep into Substance Designer’s and Niagara’s nodes to build up layers of easily-adjustable effects animations. He shares how to work with panning textures with UV distortion techniques, as well as how to use tileable noise textures. He also details the timing and matching of effects with character animations.
This workshop provides Pawel’s textures and 3D mesh files as a downloadable resource.橙光艺术网-(CGART.net)

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