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511【虚幻教程】在虚幻 4 中构建横版卷轴游戏
【虚幻教程】Building A Side-Scroller Game In Unreal 4
Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 961.88 MB | Duration: 2h 53m
Using 3ds Max and Unreal 4, we’ll take a look at building an introductory side-scrolling game!
What you’ll learn
Learn to build a side scroller with 3ds Max and UE4
Learn the overview of building geometry for your level in 3ds Max
Requirements
3ds Max
Unreal 4
Description
In this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Here he will be covering his workflow for breaking down the concept, building and texturing the meshes, and then using a side-scroller UE4 blueprint to import the meshes and build the base game functionality.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Gregory Mirles is a Pittsburgh based 3D Environment Artist. He began his career working in the GIS/Simulations industry making 3D models. He worked as an associate environment artist at Schell Games as well as at Carnegie Mellon University on the Alice 3 Gallery. Currently Greg is a 3D Environment Artist at Perihelion Interactive where he is working on The Mandate – a sci-fi RPG with RTS elements, and is in charge of developing the environment art pipeline.
Overview
Section 1: Introduction to the Series and Building the Geometry
Lecture 1 Introduction
Lecture 2 Breaking Down the Concept
Lecture 3 Understanding Units
Lecture 4 Modeling the Base and Supports
Lecture 5 Modeling the Platform and Vents
Lecture 6 Modeling the Lights
Lecture 7 Modeling the Cables and Cameras
Lecture 8 Texture Planning
Lecture 9 Texturing the Platform
Lecture 10 Creating Additional Textures
Section 2: Working with Materials and Building the Level
Lecture 11 Introduction
Lecture 12 Export Preparation
Lecture 13 UE4 Setup
Lecture 14 Building our Level
Lecture 15 Introduction to Materials
Lecture 16 Building the Materials
Lecture 17 Material Functions
Lecture 18 Lighting the Level
Lecture 19 Bonus Lecture: Further Learning with 3dmotive
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