【虚幻教程】Gumroad – BlenderBros 硬表面游戏资产课程_CGART

【虚幻教程】Gumroad – BlenderBros 硬表面游戏资产课程_CGART-橙光艺术网
691【虚幻教程】Gumroad – BlenderBros 硬表面游戏资产课程_CGART
【虚幻教程】691【虚幻教程】Gumroad – BlenderBros 硬表面游戏资产课程_CGART
20积分
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此文章由橙光艺术网(www.cgart.net)收集整理发布

691【虚幻教程】Gumroad – BlenderBros 硬表面游戏资产课程图片[1]-【虚幻教程】Gumroad – BlenderBros 硬表面游戏资产课程_CGART-橙光艺术网【虚幻教程】Gumroad – The BlenderBros Hard Surface Game Asset Course

Duration 22h Project Files Included MP4
Title: Gumroad – The BlenderBros Hard Surface Game Asset Course
Info:
A comprehensive, must-have course for the creation of two studio-quality hard surface game assets.
What you’ll get:
• Two complete hard-surface game asset workflows
• Modeling, optimization, high-to-low poly, unwrapping, triangulation, map baking, texturing, Unreal Engine and pro-level portfolio presentation workflow.
The Idea
Game assets are not difficult to create, but they are difficult to understand.
That’s why we made this course – to remove that confusion and show you a seamless (pun has left the chat) workflow.
So let’s discuss the elephant in the room: how difficult are game assets?
Ultimately, it depends on the complexity of your model and your preferred workflow.
Generally, you only need to follow this simple set of steps:
1. Modeling
2. High to Low Poly
3. Unwrapping
4. Triangulation
5. Map baking
6. Texturing
7. Export into Game Engine
8. Portfolio Presentation
If you can master all of these steps, you shouldn’t have any trouble.
It looks easy on paper, but there are a lot of tricks and techniques one must employ to design these assets properly, and that is what this course is all about.
We spent a considerable amount of time piecing together appropriate workflows that work not only with booleans, but also ngon and weighted normal-based meshes.
The quad workflow was always heavily preached, but we’re here to tell you that not only is it inefficient when dealing with hard-surface meshes, it is also more time consuming.
This course will show you the proper way to handle topology, regardless of whether you employ quad-based workflows or our preferred boolean-bevel based workflow.橙光艺术网-(CGART.net)

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