【虚幻教程】程序化游戏环境 – 虚幻引擎与 Houdini_CGART

【虚幻教程】程序化游戏环境 – 虚幻引擎与 Houdini_CGART-橙光艺术网
677【虚幻教程】程序化游戏环境 – 虚幻引擎与 Houdini_CGART
【虚幻教程】677【虚幻教程】程序化游戏环境 – 虚幻引擎与 Houdini_CGART
20积分
付费资源

此文章由橙光艺术网(www.cgart.net)收集整理发布

677【虚幻教程】程序化游戏环境 – 虚幻引擎与 Houdini图片[1]-【虚幻教程】程序化游戏环境 – 虚幻引擎与 Houdini_CGART-橙光艺术网【虚幻教程】Procedural Game Environment – Unreal Engine and Houdini

Duration 14h 30m Project Files Included MP4
Procedural Game Environment – Unreal Engine and Houdini
Info:
INTRODUCTION:
Welcome to the Procedural game environment class with Unreal Engine 4 and Houdini! This course is packed with expert insight, technical skills, secret tips, and the black arts of procedural environment design that will help you level up your environment design and art skills to a whole new level! All Packed into a compact 14 hours of content that would be impossible to get anywhere else.
DESCRIPTION:
In this course, we will create a professional, procedural game environment using state of the art tools and resources
Here are few of the main points we’ll cover in this course:
-Generate procedural terrain and lakes
– Detail landscape and generate layers masks
-Utilize Houdini Digital Assets to empower your workflow
-Create terrain materials from scratch
-Generate flowfields and bake them into flowmaps for real-time usage
-Populate huge worlds using procedurally scattered assets
-Light your scene and present it in the best possible way
The best way to describe this course is: become a one-man army. It’s not for beginners as I won’t cover the basics but if you’ve got a handle on artist tools then get strapped-in for quite the ride! There are no time-lapse sequences and no pre-planned segments. Students will be able to follow me live digging my way to the end. I’ll be showing and explaining every little step along the way, allowing you to follow along in real-time or watch at your leisure.橙光艺术网-(CGART.net)

© 版权声明
THE END
将免费进行到底,喜欢就支持关注一下吧我们吧,by_CGART
点赞14
评论 抢沙发

请登录后发表评论

    暂无评论内容