【虚幻教程】虚幻引擎:建筑可视化地形技术_CGART

【虚幻教程】虚幻引擎:建筑可视化地形技术_CGART-橙光艺术网
633【虚幻教程】虚幻引擎:建筑可视化地形技术_CGART
【虚幻教程】633【虚幻教程】虚幻引擎:建筑可视化地形技术_CGART
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633【虚幻教程】虚幻引擎:建筑可视化地形技术图片[1]-【虚幻教程】虚幻引擎:建筑可视化地形技术_CGART-橙光艺术网【虚幻教程】Unreal Engine: ArchViz Terrain Techniques
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Intermediate | Genre: eLearning | Language: English + srt | Duration: 58m | Size: 1.23 GB
Unreal Engine is a real-time 3D game engine often used to create immersive virtual worlds and interactive experiences. This course highlights techniques you can use to build landscapes and terrains, as well as the concepts underpinning terrain objects. Instructor Joel Bradley explains how landscapes can aid our visualization, then dives into ways you can set up the terrain transformations and understand sections and components as they relate to architectural visualizations. Joel goes over Twinmotion and how to use it, as well as recommendations for a new far-distance terrain. He shows you how to use Landscape Edit Layers, import terrain height data, and use the Sculpt tool. Joel steps you through paint layers, map tiling, and enhancing your visualization with landscape materials, then concludes by pointing you toward some helpful next steps.橙光艺术网-(CGART.net)

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