【虚幻教程】虚幻引擎数学(早期预览)_CGART

【虚幻教程】虚幻引擎数学(早期预览)_CGART-橙光艺术网
609【虚幻教程】虚幻引擎数学(早期预览)_CGART
【虚幻教程】609【虚幻教程】虚幻引擎数学(早期预览)_CGART
20积分
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此文章由橙光艺术网(www.cgart.net)收集整理发布

609【虚幻教程】虚幻引擎数学(早期预览)图片[1]-【虚幻教程】虚幻引擎数学(早期预览)_CGART-橙光艺术网【虚幻教程】Math for Unreal Engine (Early Preview)

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 997 MB | Duration: 1h 30m
Learn Math by doing real-world Unreal Engine projects
What you’ll learn
Understand essential Maths need for game development
Apply maths directly into use cases rather diving into theory (Practice with our example projects)
Properly edited short videos which saves your time
We cover Vector Math, Basic Trigonometry, Cross/Dot Product & Quaternion Rotation in this course
Requirements
You need to have basic Unreal Engine experience with Blueprints
Basic knowledge of Mathematic
Description
Learning Math can be challenging. But most of the time we just need to apply Math for games & 3D designs.
So, we don’t need to dive into theory in the traditional way. Instead, we can understand these Math concepts & simply apply them to do what we really need.
For example, if you need to find a speed for a given direction of a car, you can simply use the dot product. But you don’t need to know how to calculate dot product or try to learn the Math proof behind it.
In this course, we will learn about basic Math for games & 3D by doing real-world Unreal Engine projects.
Although we take an examples first approach, at the end of the course you will have a clear understanding of
Basic Vector Mathematics
Basic Trignometry
3D Spaces
3D Rotation & Orientation
Cross Product
Dot Product
Quaternion Rotation
Projects based Approach
When you signed up, you can download an Unreal Engine app with all the projects we are doing
It has a set of Completed projects which we build through the course
It also has a set of Practice projects in which you can work to understand the concepts in detail
Structure of a Typical Lesson
First, we will give you an introduction to what we are doing
That’s a walkthrough of an Unreal Engine project & some high-level overview of what kind of Math we are using
Then you can watch a tutorial on how to create the project from scratch
After that, you can try it out with the provided practice project
In the end, we will ask a couple of questions. (Here, our goal is to encourage you to work on practice projects)
Let’s Get Started!
Who this course is for
3D Artists who wants to improve their Math skills
Game Developers who wants leverage Math for what they want to do橙光艺术网-(CGART.net)

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