【zbrush教程】使用 ZBrush 和 Substance Painter 创建风格化道具_CGART

【zbrush教程】使用 ZBrush 和 Substance Painter 创建风格化道具_CGART-橙光艺术网
71【zbrush教程】使用 ZBrush 和 Substance Painter 创建风格化道具_CGART
【zbrush教程】71【zbrush教程】使用 ZBrush 和 Substance Painter 创建风格化道具_CGART
0积分
免费资源

此文章由橙光艺术网(www.cgart.net)收集整理发布

71【zbrush教程】使用 ZBrush 和 Substance Painter 创建风格化道具图片[1]-【zbrush教程】使用 ZBrush 和 Substance Painter 创建风格化道具_CGART-橙光艺术网【zbrush教程】Creating A Stylized Prop Using Zbrush & Substance Painter

Published 4/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.40 GB | Duration: 9h 48m
Learn how a professional character artist works when creating stylized props for its characters.
What you’ll learn
Learn how to create stylized assets 100% in zbrush
Learn how to texture stylized assets
Learn the entire 3D asset creation workflow from start to finish
Learn how to render assets in marmoset Toolbag
Requirements
We recommend that you already know the basics if Zbrush and Substance Painter
Description
Creating a stylized prop using Zbrush & Substance painterLearn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with Zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!Concept art created by Zachary LiaoZbrush, 3ds Max, Substance Painter, and Marmoset Toolbag.All the modeling and low poly will be done in Zbrush, however, the techniques used are universal and can be replicated in any other 3d modeling package. The textures will be created using Substance Painter and previewed in Marmoset Toolbag 3.In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.9+ HOURS!We will start by going over our reference and then we dive right in and create the base of the knife high poly with zmodeler. Then we will detail it, create our low poly and finish everything up in Zbrush. After that, we will continue to 3ds max to create the UV unwrap and smoothing groups.Then, we will bake in marmoset all the pieces separately to achieve a clean result. Next, we will proceed to Substance Painter where we will create stylized textures mostly using the output from the bakes. And lastly, we will do a cool presentation in marmoset for our portfolios using dramatic lighting to accentuate the shapes of our model!SKILL LEVELthis course is targeted more towards intermediate artists who already have a basic understanding of the programs mentioned – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)TOOLS USEDZbrush3ds MaxSubstance PainterMarmoset Toolbag 3YOUR INSTRUCTORMario Stabile is a senior character artist and studio owner of Ophion Studios who are working in the AAA game industry. He’s worked on franchises such as Call of Duty, Mafia, Hitman, Alien, and many others.
Overview
Section 1: Course
Lecture 1 Going Over The Zmodeler Tools
Lecture 2 Creating The HP Top Blade
Lecture 3 Creaitng The HP Handle
Lecture 4 Creating The HP Center Blade
Lecture 5 Creating Small HP Details Part1
Lecture 6 Creating Small HP Details Part2
Lecture 7 Adding Small Damages In Our HP
Lecture 8 Creating Our Low Poly
Lecture 9 Creating Our Uv’s
Lecture 10 Baking Our Knife
Lecture 11 Texturing And Rendering Our Knife
This course is intended for Semi-Beginner to intermediate artists橙光艺术网-(CGART.net)

© 版权声明
THE END
将免费进行到底,喜欢就支持关注一下吧我们吧,by_CGART
点赞21
评论 抢沙发

请登录后发表评论

    暂无评论内容