【zbrush教程】Gnomon 工作坊 – 游戏剑的概念设计与插画_CGART

【zbrush教程】Gnomon 工作坊 – 游戏剑的概念设计与插画_CGART-橙光艺术网
41【zbrush教程】Gnomon 工作坊 – 游戏剑的概念设计与插画_CGART
【zbrush教程】41【zbrush教程】Gnomon 工作坊 – 游戏剑的概念设计与插画_CGART
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41【zbrush教程】Gnomon 工作坊 – 游戏剑的概念设计与插画图片[1]-【zbrush教程】Gnomon 工作坊 – 游戏剑的概念设计与插画_CGART-橙光艺术网【zbrush教程】The Gnomon Workshop – Concepting & Illustrating a Sword for Games
Duration 1h 39m MP4
Title: The Gnomon Workshop – Concepting & Illustrating a Sword for Games
Info:
Master the art of prop design and create a Sorrow End Sword with Lead Concept Artist, Olivier Dubard. This 1.5-hour workshop unlocks the secrets of Olivier’s workflow and provides a deep dive into his creative process behind designing visually stunning and story-driven fantasy props for the entertainment industry.
Olivier has worked on several major franchises, and is experienced in concepting for both film and games. This detailed guide aims to help artists through every step of the design and illustration process, from crafting a compelling backstory for the prop to translating it into unique visual elements. You’ll learn the complete process, from how to create striking thumbnails, refine your designs, sculpt in 3D using ZBrush, through to professionally rendering your prop using Octane Render.
Whether you’re an established concept artist or an aspiring industry professional in film or games, this workshop will help you to enhance your skills and elevate your portfolio using practical insights and techniques used by industry professionals.橙光艺术网-(CGART.net)

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