此文章由橙光艺术网(www.cgart.net)收集整理发布
18【zbrush教程】3D 激光瞄准器:从建模到游戏就绪资产
【zbrush教程】3D Laser Sight: From Modeling to Game-Ready Asset
Published 3/2025
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 6h 1m | Size: 6.4 GB
Creating a high-quality low-poly 3D asset for games
What you’ll learn
Proper modeling of complex shapes – Create an optimized 3D game-ready attachment with a built-in light source.
UV unwrapping – Efficiently unwrap your model for high-quality texturing.
High-poly modeling in ZBrush – Add intricate details for realistic baking.
Baking textures in Marmoset Toolbag – Transfer high-poly details to the low-poly model.
Creating realistic textures in Substance Painter – Develop high-quality, game-ready materials.
Final rendering in Marmoset – Showcase your model with professional presentation techniques.
Requirements
Minimum System Requirements for Adobe Substance 3D Painter: Operating System: Windows 10 (64-bit) Processor: Intel Core i3 or AMD Ryzen 3 RAM: 8 GB Graphics Card: Nvidia GeForce GTX 1060, Nvidia Quadro M2000, or AMD Radeon RX 580 with 3 GB VRAM Storage: 10 GB of free disk space
Skill Requirements: This course is designed for intermediate users who are already proficient in Blender and Substance Painter. Prior experience with ZBrush and Marmoset Toolbag is not required, as we will only cover the essential tools needed for this project.
Description
While I was learning to become a 3D designer, I watched an enormous amount of courses and learned some valuable lessons to ensure that the quality of my own work would be the best it can be.This is my first course, and I really put in the effort to make it as good and high-quality as possible. Please be understanding of my English pronunciation, which is far from perfect (as I found out, speaking English while doing something complex in 3D is quite challenging). Still, I believe it’s better than having a course with no voice at all.This course is designed for those who are already fairly proficient in Blender and Substance Painter and want to refine their skills, learn new modeling and texturing techniques, and understand the overall workflow. I tried to combine quick execution of simpler tasks with more detailed explanations of the more complex processes.To start, we’ll create a basic mesh and improve its shape using boolean operations and other tools. After that, we’ll move on to model optimization and creating a high-poly model in ZBrush. You’ll see the method I use for creating UV unwrapping for complex models.Before texturing, I’ll show you an advanced baking technique in Marmoset, which will help you create a perfectly clean model with no seams or other imperfections.Finally, texturing—my favorite process—where I’ll create realistic materials using anchor points and other tools.I hope you enjoy my course, and I’ll be happy to receive your feedback.Enjoy watching!橙光艺术网-(CGART.net)
橙光艺术网(CGART)的资源均内容来自于网络收集或用户发布.
本站点资料用于学习交流之用,勿作它用,;
若需商业使用,需获得版权拥有者授权,并遵循国家相关法律、法规之规定。如因非法使用引起纠纷,一切后果由使用者承担。
如有侵权行为,请联系告知
本站将会在第一时间删除。

![[Blender教程]_Gumroad-Blender兄弟设计课程_CGART-橙光艺术网](https://cgart-1259463399.cos.ap-chengdu.myqcloud.com/image/JC_Blender/0001-0100/0093.jpg)









暂无评论内容