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155【Zbrush教程】Wingfox – 与罗其胜一起学习 ZBrush 风格化角色雕刻
【Zbrush教程】Wingfox – Learn ZBrush Stylized Character Sculpting with Qi Sheng Luo
Duration 35h Project Files Included MP4
Title: Wingfox – Learn ZBrush Stylized Character Sculpting with Qi Sheng Luo
Info:
This tutorial demonstrates the workflow Of stylized character sculpting. The reference Of this tutorial is from the game Mahjong Soul, developed by Catfood Studio. This tutorial has two parts. In the first part, the lecturer will walk you through ZBrush, including its functions and basic, with a case study for you to practice. This part is a quick star for those who has shaky basis. In the second part, the lecturer will explain how to sculpt a stylized character from scratch, including sculpting the character’s head and body, coloring, adding cloth and accessories and final rendering. This comprehensive tutorial includes multiple ways of designing a stylized character. After taking this tutorial, you can improve the ability of modeling.
Prologue: Introduction
Trailer(1m 8s)
Chapter 1: Quick start – A case of a monster
1.The basic of ZBrush(19m 43s)
2.The functions, brushes UI and shortcut keys of ZBrush(41m 29s)
3.Low-poly of the monster(49m 22s)
4.Refine the monster(52m 24s)
5.Continue refining(50m 40s)
6.Refine (no commentary)(26m 12s)
7.Color the monster(38m 22s)
8.Low-poly topology(37m 36s)
9.Making the UV(21m 44s)
10.Import maps to Substance Painter for painting(39m 2s)
11.Refine the maps(41m 52s)
12.Rendering in Arnold(48m 41s)
13.Add details to the case(36m 35s)
Chapter 2: Prologue
14.Workflow of anime style cases(13m 2s)
15.The evolution of anime style head(53m 53s)
Chapter 3: Sculpt the Tpose
16.General shape of the head(1h 20m)
17.Refine the head(1h 01m)
18.Introduction of making the base mesh(10m 9s)
19.Build the base mesh(46m 51s)
20.The fuse of the base mesh and to rebuild subdivide the overall(30m 45s)
21.Dive into the base mesh-1(57m 44s)
22.Dive into the base mesh-2(45m 48s)
23.Refine the fingers and toes(38m 10s)
24.Prologue of pose(18m 24s)
25.Pose of base mesh(52m 34s)
26. Revise the pose of base mesh(27m 11s)
Chapter 4: Sculpt the cloth and veil
27.Introduction of cloth sculpting(25m 45s)
28.General shape of the cloth-1(1h 01m)
29.General shape of the cloth-2(51m 53s)
30.Refine the cloth-1(1h 04m)
31.Refine the cloth-2(36m 32s)
32.Topology of the veil(37m 9s)
33.Sculpt the details of the veil-1(32m 10s)
34.Sculpt the details of the veil-2(37m 3s)
Chapter 5: Sculpt the hairstyle
35.Make the hair-1(59m 39s)
36.Make the hair-2(1h 07m)
37.Make the hair-3(45m 29s)
38.Refine the hair(38m)
Chapter 6: Make the accessories
39.Make the hat(1h 02m)
40.Sculpt the flower on the hat(33m 58s)
41.The final result of the hat(24m 52s)
42.Lace and shoes(1h 01m)
43.Bag(1h 03m)
44.Details of the lace-1(9m 30s)
45.Details of the lace-2(13m 25s)
46.Patterns on the dress(41m 15s)
47.Details of the accessories(27m 43s)
Chapter 7: Rendering
48.Rendering with color(15m 14s)
49.Base mesh rendering(33m 40s)
50.Change of colors and UV(37m 13s)
51.Patterns(47m 7s)
52.Final rendering(34m 35s)橙光艺术网-(CGART.net)
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