【Zbrush教程】ArtStation – 触手 – 40+ ZBrush 笔刷和 OBJ 模型_CGART

【Zbrush教程】ArtStation – 触手 – 40+ ZBrush 笔刷和 OBJ 模型_CGART-橙光艺术网
116【Zbrush教程】ArtStation – 触手 – 40+ ZBrush 笔刷和 OBJ 模型_CGART
【Zbrush教程】116【Zbrush教程】ArtStation – 触手 – 40+ ZBrush 笔刷和 OBJ 模型_CGART
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116【Zbrush教程】ArtStation – 触手 – 40+ ZBrush 笔刷和 OBJ 模型图片[1]-【Zbrush教程】ArtStation – 触手 – 40+ ZBrush 笔刷和 OBJ 模型_CGART-橙光艺术网【Zbrush教程】Artstation – TENTACLES – 40+ in ZBrush brushes and OBJs
Artstation – TENTACLES – 40+ in ZBrush brushes and OBJs
Info:
Make sure to use Zbrush 2021.6.4 or later.
40+ Tentacles in various ZBrush brushes and OBJs – highly recommend watching the YouTube video linked below:
The finest tentacle pack of its kind on the market – quickly create complex tentacled monstrosities, octopi and other beings. Super timesaver and idea generator – quickly spice up 3D sculpting/designing/concepting, or even augment and change existing sculpts. Included you will find:
Zbrush Curve brush 1 & 2: 19 Tentacles with constant width and unique endpoints (heads), one oriented from above, the other from the side, so you can conveniently choose the angle you need.
Zbrush Curve brush 3 & 4: 35 Tentacles with falloff along the curve becoming smaller towards the tip, the other from the side for easy switching between two orientations (note that some in the first two brushes appear in this brush again, for an alternate falloff version).
Zbrush subtool file with all the source meshes
Zbrush subtool file with all tentacles drawn out straight, for retopology/baking/rigging in other software
OBJs of all source meshes
OBJs of all tentacles drawn out straight, for retopology/baking/rigging in other software
These are untextured high poly sculpts. Example demo character(s) not included. All have been decimated as much as possible without sacrificing detail. Please note that the main feature of this pack – the curve brush functionality, is Zbrush-only. For other software, I have provided OBJs as some people do ask for them. Drawn straight out in order to be retopologised, baked, rigged etc, and THEN animated and curved etc. Source parts of these also provided in case people would like to experiment with duplicating along curves in Maya, Blender etc.橙光艺术网-(CGART.net)

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