【Zbrush教程】Gumroad – Dylan Abernethy 的游戏精细道具创建_CGART

【Zbrush教程】Gumroad – Dylan Abernethy 的游戏精细道具创建_CGART-橙光艺术网
384【Zbrush教程】Gumroad – Dylan Abernethy 的游戏精细道具创建_CGART
【Zbrush教程】384【Zbrush教程】Gumroad – Dylan Abernethy 的游戏精细道具创建_CGART
0积分
免费资源

此文章由橙光艺术网(www.cgart.net)收集整理发布

384【Zbrush教程】Gumroad – Dylan Abernethy 的游戏精细道具创建图片[1]-【Zbrush教程】Gumroad – Dylan Abernethy 的游戏精细道具创建_CGART-橙光艺术网【Zbrush教程】Gumroad – Creating Detailed Props for Games by Dylan Abernethy

Duration 2h 55m Project Files Included MP4
Title: Gumroad – Creating Detailed Props for Games by Dylan Abernethy
Info:
Creating highly detailed props is always a challenge but one that allows for infinite artistic storytelling. In this tutorial Dylan Abernethy, will demonstrate the advantages of using Zbrush in combination with Maya (or similar) to create hard surface models along with the process of adding character and a story to your model through the texturing process inside Substance Painter.
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
The Artist
Dylan Abernethy is a Model Artist at Ubisoft Toronto and Prop Artist at Dekogon. With experience working in AAA and creating highly detailed props in his spare time, Dylan takes pride in taking his assets to the next level by focusing on adding character and telling a story through his textures. Dylan has the skill and knowledge to teach you some of the core aspects when it comes to modelling and texturing, and his attention to detail is unparalleled.
Contents
• 2 Hours 55 Minutes
• 1080p Resolution
• Source Files
Software Used
• Maya
• Zbrush
• Substance Painter橙光艺术网-(CGART.net)

© 版权声明
THE END
将免费进行到底,喜欢就支持关注一下吧我们吧,by_CGART
点赞4
评论 抢沙发

请登录后发表评论

    暂无评论内容