【Zbrush教程】Gumroad – 面部雕刻指南_CGART

【Zbrush教程】Gumroad – 面部雕刻指南_CGART-橙光艺术网
351【Zbrush教程】Gumroad – 面部雕刻指南_CGART
【Zbrush教程】351【Zbrush教程】Gumroad – 面部雕刻指南_CGART
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此文章由橙光艺术网(www.cgart.net)收集整理发布

351【Zbrush教程】Gumroad – 面部雕刻指南图片[1]-【Zbrush教程】Gumroad – 面部雕刻指南_CGART-橙光艺术网【Zbrush教程】Gumroad – A guide to sculpting faces

Duration 12h Project Files Included MP4
Info:
I’ve made this guide to share with you guys the process that I teach my students to follow when they first dive into making faces for their characters. The goal of it is to learn how to make a head and have it ready for production.
The tutorial is split into 5 videos, lasts a bit over 12 hours and covers up the whole process…from replicating a scan then build up a nice topology ready for animation and moving into sculpting a likeness in the end.
Most of the tutorial is in Zbrush but we cover up retopo in Topogun, uvs in RizomUV and some baking in Marmoset Toolbag.
What will you get:
– 5 videos that sum up a bit more than 12 hours of explained process.
1. Intro and scene setup
2. Copying a scan using dynamesh
3. Making topology and uvs ready for animation
4. Making a likeness
5.Microskin details and refinement
– Final ztl file
– Pureref board with plenty of useful information and references橙光艺术网-(CGART.net)

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