【Zbrush教程】FlippedNormals – Blender 蒸汽朋克枪械游戏资产教程_CGART

【Zbrush教程】FlippedNormals – Blender 蒸汽朋克枪械游戏资产教程_CGART-橙光艺术网
473【Zbrush教程】FlippedNormals – Blender 蒸汽朋克枪械游戏资产教程_CGART
【Zbrush教程】473【Zbrush教程】FlippedNormals – Blender 蒸汽朋克枪械游戏资产教程_CGART
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473【Zbrush教程】FlippedNormals – Blender 蒸汽朋克枪械游戏资产教程图片[1]-【Zbrush教程】FlippedNormals – Blender 蒸汽朋克枪械游戏资产教程_CGART-橙光艺术网【Zbrush教程】FlippedNormals – Steampunk Gun Game Asset in Blender Tutorial

Duration 19h 30m Project Files Included MP4
Title: FlippedNormals – Steampunk Gun Game Asset in Blender Tutorial
Info:
Course Info
In this course I want to share the pipeline that I’ve use for my works by the form of creating a game asset. I’ll be showing tips and shortcuts to reduce the painful tasks and focus your time where it counts. I’ll be here to guide you at every step to make sure that you will take away the most out of the experience I’m sharing.
Brief course summary :
In this course we’ll go through the compete pipeline of creating a Steampunk gun game asset, with some extras to help you with your own work.
Detailed topics to be covered:
Concept and ideas guideline for your work using Pureref
Highpoly and Lowpoly mesh modeling in Blender
Detail Sculpting in Zbrush
Efficient UV creation using Headus UV layout
Texture map baking using a combination of Marmoset toolbag and Substance Designer.
Realistic texturing with Substance Painter
Realtime render with Substance Painter, Marmoset Toolbag, Blender eevee and Sketchfab
By the end, you should have enough guidelines and tools required to make a AAA 3D asset for your work or personal projects.橙光艺术网-(CGART.net)

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