【Zbrush教程】ZBrush 拓扑工具_CGART

【Zbrush教程】ZBrush 拓扑工具_CGART-橙光艺术网
468【Zbrush教程】ZBrush 拓扑工具_CGART
【Zbrush教程】468【Zbrush教程】ZBrush 拓扑工具_CGART
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468【Zbrush教程】ZBrush 拓扑工具图片[1]-【Zbrush教程】ZBrush 拓扑工具_CGART-橙光艺术网【Zbrush教程】Topology Tools in ZBrush

Topology Tools in ZBrush
MP4 1280×720 | Total time: 1h 06m | ENG | Project Files Included
In this series of tutorials, we will discuss the various topology functions in ZBrush and how they can be used in your projects. The topology, or edge flow, of our polygon meshes is important as we create our projects in ZBrush. Good topology can mean fewer overall polygons are needed to reflect the detail we want. Good edge flow is also important when creating final meshes that require animation. ZBrush provides a number of great tools that allow artists to customize the topology of their meshes–tools like the Topology Brush and QRemesher. ZBrush’s topology tools can also be used to selectively replace local areas with new topology and to create entirely new meshes for things like masks, hoods, capes, or other accessories. This course goes over the different topology creation options in ZBrush and talks about some of the advantages and disadvantages of each. In the end, you’ll be able to decide which methods you like the best when modifying the topology of your own ZBrush projects. Software required: ZBrush 4R4.橙光艺术网-(CGART.net)

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