此文章由橙光艺术网(www.cgart.net)收集整理发布
599【Zbrush教程】Skillshare – AAA 游戏男性角色写实服装工作流程
【Zbrush教程】Skillshare – Realistic Clothing Workflow for AAA Game Male Characters
Skillshare – Realistic Clothing Workflow for AAA Game Male Characters
Do you want to model AAA quality game character clothing but you find it difficult to model realistic clothing using hand sculpting method ?
Is your wrinkles and folds don’t look believable and Natural ?
If any of these problems you have then this course can solve your problem.
At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high quality realistic clothing for AAA game male characters.
YOU WILL LEARN :
In this course, we will be covering:
Sculpting the base body
Creating cloth patterns in MD
Refining the wrinkles and folds in Zbrush
Adding memory folds
Adding Wear & Tear
Posing the Character
Rendering for presentation
First we are going to model the base body in Zbrush then I will export the model into Marvelous Designer. There I will create pattern for shirt, inner jacket and pant. Don’t worry if don’t know anything about Marvelous Designer. I have covered the basics of MD before I create the clothes.
Once I am happy with the overall look & feel of the folds and wrinkles then I will move to Zbrush. There I am gonna clean up the MD mesh and refine the fold and wrinkles. After that I will add some tertiary level details such as small wrinkles, memory folds, wear & tear.
After completing the clothing, I will Work on the head, hand, hair & shoe to complete the character. And finally I will pose the character and render for final presentation image.橙光艺术网-(CGART.net)
橙光艺术网(CGART)的资源均内容来自于网络收集或用户发布.
本站点资料用于学习交流之用,勿作它用,;
若需商业使用,需获得版权拥有者授权,并遵循国家相关法律、法规之规定。如因非法使用引起纠纷,一切后果由使用者承担。
如有侵权行为,请联系告知
本站将会在第一时间删除。

![[Blender教程]_Gumroad-Blender兄弟设计课程_CGART-橙光艺术网](https://cgart-1259463399.cos.ap-chengdu.myqcloud.com/image/JC_Blender/0001-0100/0093.jpg)









暂无评论内容