【Zbrush教程】Gnomon 工作坊 – 创建复杂设计与图案 – Nate Stephens 的 Substance Designer 与 ZBrush 技术_CGART

【Zbrush教程】Gnomon 工作坊 – 创建复杂设计与图案 – Nate Stephens 的 Substance Designer 与 ZBrush 技术_CGART-橙光艺术网
596【Zbrush教程】Gnomon 工作坊 – 创建复杂设计与图案 – Nate Stephens 的 Substance Designer 与 ZBrush 技术_CGART
【Zbrush教程】596【Zbrush教程】Gnomon 工作坊 – 创建复杂设计与图案 – Nate Stephens 的 Substance Designer 与 ZBrush 技术_CGART
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596【Zbrush教程】Gnomon 工作坊 – 创建复杂设计与图案 – Nate Stephens 的 Substance Designer 与 ZBrush 技术图片[1]-【Zbrush教程】Gnomon 工作坊 – 创建复杂设计与图案 – Nate Stephens 的 Substance Designer 与 ZBrush 技术_CGART-橙光艺术网【Zbrush教程】The Gnomon Workshop – Creating Complex Designs and Patterns – Substance Designer and ZBrush Techniques with Nate Stephens

The Gnomon Workshop – Creating Complex Designs and Patterns – Substance Designer and ZBrush Techniques with Nate Stephens
In this title, Principal Artist Nate Stephens demonstrates the creation of a complex decorative medallion asset using Substance Designer, ZBrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes are formed and explored, leveraging the flexibility and experimental power of the software. Once a template network has been setup, and a base heightmap has been designed, he then moves to ZBrush to finalize the sculpting. Multiple techniques and workflows are explored in ZBrush to finish the model, and then begin the retopology process. The asset then moves to Maya for additional retopology and UV creation. Finally, Nate imports everything into Marmoset Toolbag to bake texture maps, and setup a lighting rig that can be used for finalizing material work. Additionally, Nate discusses the benefits of this modular workflow, Substance Designer network reuse, texel density, and lighting theory that can help all artists present their work in a professional manner.
Duration: 123 Minutes
Format: HD 1920×1080
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