【Zbrush教程】Gnomon 工作坊 – 环境叙事_CGART

【Zbrush教程】Gnomon 工作坊 – 环境叙事_CGART-橙光艺术网
588【Zbrush教程】Gnomon 工作坊 – 环境叙事_CGART
【Zbrush教程】588【Zbrush教程】Gnomon 工作坊 – 环境叙事_CGART
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588【Zbrush教程】Gnomon 工作坊 – 环境叙事图片[1]-【Zbrush教程】Gnomon 工作坊 – 环境叙事_CGART-橙光艺术网【Zbrush教程】The Gnomon Workshop – Environmental Storytelling

Duration 2h 46m MP4
Title: The Gnomon Workshop – Environmental Storytelling – Composition and Shape Language with Eddie Bennun
Info:
In this title, Art Director Eddie Bennun shares his workflow for designing a credible game environment that portrays a clear story. Using Google SketchUp and Adobe Photoshop, Eddie explores the importance of shape language and its crucial role in creating a narrative composition. As the image evolves from big shapes and silhouettes to small storytelling details, a variety of tools, techniques and strategies are explained to assist the student’s understanding of Eddie’s professional process. Topics include how to keep consistency between foreground and background, creating a sense of depth and distance, choosing proper camera angles, photo textures and credibility, and attracting the viewer’s curiosity. For those developing their environment design skills, this title provides a valuable lesson on how to take the efficiency of 3D layout into presentation ready illustration using 2D paintover techniques.
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