【Zbrush教程】FlippedNormals – 赛博朋克轰炸机夹克 – 3D 时装设计课程_CGART

【Zbrush教程】FlippedNormals – 赛博朋克轰炸机夹克 – 3D 时装设计课程_CGART-橙光艺术网
566【Zbrush教程】FlippedNormals – 赛博朋克轰炸机夹克 – 3D 时装设计课程_CGART
【Zbrush教程】566【Zbrush教程】FlippedNormals – 赛博朋克轰炸机夹克 – 3D 时装设计课程_CGART
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566【Zbrush教程】FlippedNormals – 赛博朋克轰炸机夹克 – 3D 时装设计课程图片[1]-【Zbrush教程】FlippedNormals – 赛博朋克轰炸机夹克 – 3D 时装设计课程_CGART-橙光艺术网【Zbrush教程】FlippedNormals – Cyberpunk Bomber Jacket – 3D Fashion Design Course

FlippedNormals – Cyberpunk Bomber Jacket – 3D Fashion Design Course
Learn my entire 3D Fashion Design workflow from start to finish. All videos are recorded in real time and fully narrated so you can follow along easily.
9 Hour Long Fully Narrated Tutorial + Resources + Project Files
DIFFICULTY
Intermediate/Advanced
TOPICS COVERED
– Pattern Drafting & Garment Creation With Daz 3D And Marvelous Designer – Creating A Cyberpunk Bomber Jacket
– Detail Sculpting With Zbrush + Adding Accessories
– Realistic Texturing With Substance Painter
– Composition, Lighting & Presentation With Cinema 4D and Octane Render
PROGRAMS USED
– Daz 3D
-Marvelous Designer 8 (Required as i use new features from MD 8 throughout my workflow)
– Zbrush 2018
– Substance Painter 2019
– Cinema 4D R19
– Octane Render 4 (Or any render engine equivalent to setup studio lighting)
This workflow is not ideal for game ready clean topology. My main focus is to bring a garment to a complete and high quality finish to be used for still images. This is considered 3D Concept Art.橙光艺术网-(CGART.net)

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