【Zbrush教程】完整游戏角色工作流程 01 角色建模_CGART

【Zbrush教程】完整游戏角色工作流程 01 角色建模_CGART-橙光艺术网
565【Zbrush教程】完整游戏角色工作流程 01 角色建模_CGART
【Zbrush教程】565【Zbrush教程】完整游戏角色工作流程 01 角色建模_CGART
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565【Zbrush教程】完整游戏角色工作流程 01 角色建模图片[1]-【Zbrush教程】完整游戏角色工作流程 01 角色建模_CGART-橙光艺术网【Zbrush教程】Complete Game Character Workflow 01 Character Modeling
Video: .MP4, 1280×720 | Audio: AAC, 44 kHz, 2ch | Duration: 41h
Genre: eLearning | Language: English | Size: 34,8 GB
Make morden nextgen characters with zbrush, mari, maya and substance
What you’ll learn
Master the Knowledge and Skill to Create Game Characters.
Understanding Human Body Anatomy and Porportion.
Understanding Human Topology.
Master ZBrush Sculpting Tools.
Master ZBrush HardSurface Tools.
Master Maya Retopology and UV Tools
Master Marvelous Designer Garment Creation Techniques
Gain Basic Understanding of Substance Designer
This course covers a complete solution for game character modeling, from sculpting to topology, uv, and baking. the course will also introduce solution for hair cards, simulate cloth, and other technically challenging issues that happens in a production of a serious character for game, it is designed to walk the student through the entire workflow, and prepare them to be ready for making game engine ready characters.
Who this course is for:
Character Artist
Character TD
Game Developers who need to Create Characters.
Homepage
https://www.udemy.com/complete-game-character-workflow-series-01-modeling/橙光艺术网-(CGART.net)

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