此文章由橙光艺术网(www.cgart.net)收集整理发布
553【Zbrush教程】ArtStation – Tyler Smith 的硬表面边缘图集教程
【Zbrush教程】ArtStation – Hard Surface Trim Sheet Tutorial by Tyler Smith
Duration 2h Project Files Included MP4
Title: ArtStation – Hard Surface Trim Sheet Tutorial by Tyler Smith
Info:
Hard Surface Trim Sheet Tutorial by Tyler Smith.
A full run through of creating a tilling hard surface trim sheet texture from scratch using maya, Zbrush and Photoshop.
Showcasing techniques for poly modeling in Maya and boolean/insert techniques in Zbrush.
Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.
Skill Level
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Marmoset
Contents:
-120 minute walk through covering the entire sculpture from scratch in Maya, Zbrush to final low res mesh render in Marmoset.
-1080 Resolution
-Low res Static plane meshes
-Maya poly modeling file
-Zbrush (4R8) files
-Photoshop files of texture maps generated for low res mesh
-Marmoset web file and scene file (Marmoset Toolbag 3)橙光艺术网-(CGART.net)
橙光艺术网(CGART)的资源均内容来自于网络收集或用户发布.
本站点资料用于学习交流之用,勿作它用,;
若需商业使用,需获得版权拥有者授权,并遵循国家相关法律、法规之规定。如因非法使用引起纠纷,一切后果由使用者承担。
如有侵权行为,请联系告知
本站将会在第一时间删除。





![[Blender教程]_Gumroad-Blender兄弟设计课程_CGART-橙光艺术网](https://cgart-1259463399.cos.ap-chengdu.myqcloud.com/image/JC_Blender/0001-0100/0093.jpg)





暂无评论内容