【Zbrush教程】Mold3D – 与 J Hill 一起进行视频游戏角色创建_CGART

【Zbrush教程】Mold3D – 与 J Hill 一起进行视频游戏角色创建_CGART-橙光艺术网
530【Zbrush教程】Mold3D – 与 J Hill 一起进行视频游戏角色创建_CGART
【Zbrush教程】530【Zbrush教程】Mold3D – 与 J Hill 一起进行视频游戏角色创建_CGART
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530【Zbrush教程】Mold3D – 与 J Hill 一起进行视频游戏角色创建图片[1]-【Zbrush教程】Mold3D – 与 J Hill 一起进行视频游戏角色创建_CGART-橙光艺术网【Zbrush教程】Mold3D – Character Creation for Video Games with J Hill

Mold3D – Character Creation for Video Games with J Hill
Info:
Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.
Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.

​Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.​
Skill Level: Intermediate to advanced ZBrush knowledge.
Software Used:
​Zbrush, Maya, Substance Painter, & Marmoset
​​​ What You’ll Learn:

​Blocking in a character

Importance of proportion and posture
Re-topology in Maya
Creating a head for games
Taking a rough model to a final asset
UV mapping and baking
Texturing using Substance Painter
Creating Hair

Presenting your character in Marmoset & more!橙光艺术网-(CGART.net)

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