【Zbrush教程】CGMA – 游戏武器与道具_CGART

【Zbrush教程】CGMA – 游戏武器与道具_CGART-橙光艺术网
512【Zbrush教程】CGMA – 游戏武器与道具_CGART
【Zbrush教程】512【Zbrush教程】CGMA – 游戏武器与道具_CGART
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512【Zbrush教程】CGMA – 游戏武器与道具图片[1]-【Zbrush教程】CGMA – 游戏武器与道具_CGART-橙光艺术网【Zbrush教程】CGMA – Weapons and Props for Games

CGMA – Weapons and Props for Games
Info:
Software:
Autodesk Maya, Zbrush 4R7 or later, Substance Painter 2017, Marmoset Toolbag 3, PureRef
A 6-week course on the fundamentals for creating a fully-realized weapon and prop for games
Create portfolio-ready weapons and props
This course covers the fundamentals of creating weapons and props for games. In this course you will go through the entire creation process: from reference and initial concept to final model. You will learn to deliver creative and appealing models that are optimized for real-time game engines. The course will go over geometry, design, texturing, and rendering–all to create fully-realized weapons and props for your portfolio. (Lectures by Ethan Hiley)
Week 1 | Introduction and Gathering Reference
Week 2 | Scene Preparation and Block-Out Phase
Week 3 | High-Poly Modeling
Week 4 | Low-Poly Modeling
Week 5 | Unwrapping and Baking
Week 6 | Texturing橙光艺术网-(CGART.net)

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