此文章由橙光艺术网(www.cgart.net)收集整理发布
646【Zbrush教程】游戏角色建模与贴图 – 完整流程
【Zbrush教程】Character Modeling & Texturing For Game – Complete Pipeline
Duration 23h 30m MP4
Character Modeling & Texturing For Game – Complete Pipeline
Info:
What you’ll learn
Character Modeling & Sculpting in Zbrush
Retopology in Maya, Topogun & Zbrush
UV Unwrapping in Maya
Baking Maps in Substance painter
Texturing in Substance painter
Rendering in Substance Painter
Requirements
This course is for beginners so there isn’t any prior knowledge required. you can start from scratch.
You need to install Zbrush, Maya, Topogun and Substance painter for follow along.
You need to have a pen tablet for sculpting.
You need to have a strong desire and patients to learn these topics because it’s a 23 hour’s long course.
Description
Student reviews :
John T. Meredith says : This is an excellent course. Learned things I had not seen any where else. Very clear and point by point step by step. Superior.橙光艺术网-(CGART.net)
橙光艺术网(CGART)的资源均内容来自于网络收集或用户发布.
本站点资料用于学习交流之用,勿作它用,;
若需商业使用,需获得版权拥有者授权,并遵循国家相关法律、法规之规定。如因非法使用引起纠纷,一切后果由使用者承担。
如有侵权行为,请联系告知
本站将会在第一时间删除。





![[Blender教程]_Gumroad-Blender兄弟设计课程_CGART-橙光艺术网](https://cgart-1259463399.cos.ap-chengdu.myqcloud.com/image/JC_Blender/0001-0100/0093.jpg)





暂无评论内容