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792【Zbrush教程】Video2Brain – Wacom 大师课完整合集
【Zbrush教程】Video2Brain-Wacom MasterClass Complete Collection
Published 6/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 898.46 MB | Duration: 1h 56m
Learn to create your very own Endless Runner Game with powerups, particle systems, and ground movement.
What you’ll learn
Create multiple obstacles for player to avoid.
Add powerups to give the player double jumps and invincibility.
Allow multiple types of ground platforms for player to run on.
Design animations, motions, and piratical systems effects to give the game life.
Requirements
No experience needed but familiarity with Unity and C# coding would help.
Description
By the end of this course you will know how to create your very own Endless Runner Game in Unity. We will be starting from complete scratch building the scene for our game then all the way through until we have complete bird movement with respawning pipes and a store functionality.A Endless Runner Game is classic style game where you avoid objects until defeat. It offers the player an addictive fun challenge that can be replayed over and over again. By adding powerups the player will be able to enhance their play style and add more abilities to help avoid in coming obstacles to the player. The particle systems will enhance how the player interacts with the game world. If you are new to coding do not worry all scripts will be walked through for each game object and source code will be available for download.With the steps below we will create our Endless Runner Game:- Menu background- Menu UI- Game scene- Game scene UI- Player object- Player movement- Platform design – Platform spawner- Spike obstacles – Particle systems – Powerups- Game over screenAfter completing each step above you will have your very own Endless Runner Game template and the knowledge to craft it into your own design for future game ideas.
Overview
Section 1: Set up
Lecture 1 Meet the teacher
Lecture 2 Create project
Lecture 3 Imports
Lecture 4 Source code
Section 2: Main menu
Lecture 5 Menu background
Lecture 6 Menu UI
Lecture 7 Menu scripts
Section 3: Game scene
Lecture 8 Creating game scene
Lecture 9 Player object
Lecture 10 Player script
Lecture 11 Player particles
Section 4: Game objects
Lecture 12 Camera
Lecture 13 Object spikes
Lecture 14 Powerups
Lecture 15 Final cleanup
Section 5: Final
Lecture 16 Final Review
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