【Zbrush教程】3DMotive – Maya 风格化地牢 第1卷_CGART

【Zbrush教程】3DMotive – Maya 风格化地牢 第1卷_CGART-橙光艺术网
764【Zbrush教程】3DMotive – Maya 风格化地牢 第1卷_CGART
【Zbrush教程】764【Zbrush教程】3DMotive – Maya 风格化地牢 第1卷_CGART
0积分
免费资源

此文章由橙光艺术网(www.cgart.net)收集整理发布

764【Zbrush教程】3DMotive – Maya 风格化地牢 第1卷图片[1]-【Zbrush教程】3DMotive – Maya 风格化地牢 第1卷_CGART-橙光艺术网【Zbrush教程】3DMotive – Stylized Dungeon In Maya Volume 1

Published 10/2024
Created by Castano Games
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 25 Lectures ( 4h 34m ) | Size: 2.5 GB
Covers the basics of Unity and C# development by creating a 3D Endless Runner game.
What you’ll learn:
Learn Unity basics and C# coding
Learn about character movement and animation
Learn how to do simple procedural level generation
Learn how to keep a good project structure
Requirements:
Barely any requirements, but basic knowledge of Unity and programming is helpful
Description:
This course is mainly aimed at beginners of Unity. We will create a 3D endless runner game and I will walk you through the steps on how to create such a game in a simple and straightforward way. I teach in a way that generally expects the student to know the basics of Unity and C#, but the course may be fine even for complete beginners. However, for complete beginners it might be useful to at times pause the course and study certain topics a bit further.A lot of focus is put on keeping a good project structure, and writing code that is structured well and easy to understand. We will use some imported assets from the creator Quaternius, this includes various models and animations.Character movement will be handled using a Character Controller component. Using a Character Controller can many times be preferable because it can be said to be simpler compared to dealing with RigidBody movement, or handling collisions through code.Procedural generation will be implemented in this game, although at a fairly simple level. In this course you will:Learn how to deal with character movement using a Character Controller componentLearn how to implement animations, how to switch between different animationsLearn a simple and straightforward way of doing procedural generationLearn some basics of working with UI in Unity, for example by creating a game over screenLearn C# coding by implementing events, using the standard C# class the EventHandlerLearn good C# coding practices by keeping scripts decoupled橙光艺术网-(CGART.net)

© 版权声明
THE END
将免费进行到底,喜欢就支持关注一下吧我们吧,by_CGART
点赞5
评论 抢沙发

请登录后发表评论

    暂无评论内容