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720【Zbrush教程】游戏武器建模基础
【Zbrush教程】Game Weapon Modeling Fundamentals
Published 3/2025
Created by Ramkesh Singh
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 15 Lectures ( 2h 57m ) | Size: 3.75 GB
VR Development Fundamentals from beginner to advance
What you’ll learn
Understand the basics of Virtual Reality (VR) and its applications.
Learn frameworks for VR development, including XR Interaction, Meta All-in-One, Ultimate XR, and VRIF
Body Tracking using Final IK and Meta Movement SDK .
Explore the types of VR apps, including Metaverse development.
Unity VR UI set up for XR Interaction and Meta XR Interaction .
Understanding Normal animation and use of IK in VR and MR
How to develop VR/MR apps using VR Simulators ?
Requirements
Curious to learn Unity VR Development . If you have Meta Quest then great other wise we will also learn to use XR Simulators for VR and MR.lso
A Windows or macOS computer with Unity installed (details will be provided in the course).
Description
Welcome to a complete and practical guide to VR and MR development using Unity 6. This course is designed for developers, learners, and creators who want to build immersive applications—from scratch to advanced-level features—without needing expensive VR hardware.Whether you are new to XR development or looking to deepen your understanding, this course covers both the foundations and advanced techniques for building virtual and mixed reality applications. You will work with leading XR frameworks including XR Interaction Toolkit, Meta All-in-One SDK, Ultimate XR, and VRIF (VR Interaction Framework).You will also learn how to test and simulate your VR applications inside the Unity editor itself, making it ideal for those who do not yet have access to devices like Meta Quest.What You Will Learn in This Course:Introduction to Virtual Reality (VR) and Mixed Reality (MR)Modifying Unity projects for Mixed Reality environmentsFramework overviews: XR Interaction Toolkit, Meta All-in-One SDK, Ultimate XR, and VRIFSetting up VR with Unity XR, including detailed examplesConfiguring XR Rig for VR experiencesUsing Oculus Link for in-editor testingBuild creation and installation process for Meta QuestDeveloping and testing VR applications without using physical VR hardwareImplementing player movement, rotation, and teleportationRay interaction, object grabbing, and distance grab techniquesUnderstanding the types of VR applications, including Metaverse use casesIntroduction to avatar integration in VRBasics of using Final IK for body tracking and realismMeta XR All-in-One SDK integration and usagePlayer movement and interaction setup using Meta Movement SDKExplanation of sample scenes and their functionalityFinal guidance and recommendations for real-world developmentBy the end of this course, you will be able to confidently build and test fully interactive VR/MR applications in Unity 6 using industry-leading tools and frameworks. Whether you are working on games, simulations, or virtual training apps, this course will give you the skills to bring your ideas to life.橙光艺术网-(CGART.net)
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