【U3D教程】使用 Unity 创建游戏机制_CGART

【U3D教程】使用 Unity 创建游戏机制_CGART-橙光艺术网
26【U3D教程】使用 Unity 创建游戏机制_CGART
【U3D教程】26【U3D教程】使用 Unity 创建游戏机制_CGART
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26【U3D教程】使用 Unity 创建游戏机制图片[1]-【U3D教程】使用 Unity 创建游戏机制_CGART-橙光艺术网【U3D教程】Creating Game Mechanics with Unity

Published 3/2025
Created by Gunawan Kamaruddin
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 55 Lectures ( 25h 24m ) | Size: 12.4 GB
Learn how to create various Game Mechanics in Unity. Create 3 established games with your own twists!
What you’ll learn
Ability to Translate Game Mechanics into Actionable Steps
Knowledge of Object Oriented Programming Concepts through Unity
Knowledge of Various Game Programming Concepts through Unity
Creating User Interfaces with Unity
Requirements
Basic Programming Skill (Variables, If branching, For and While loop)
Basic Understanding of Unity Components and Game Objects
Description
If you are interested in expanding your knowledge repertoire in creating Game Mechanics, this course is for you! With fully captioned lectures (in English), we’ll learn about how to translate your Game Mechanics design into actionable steps to program. And then you’ll learn various Game Programming concepts to create your Game Mechanics. Completing this course would help you widen your toolbox in creating the Mechanics that you envision.The game engine we’ll be using is Unity, but you should be able to apply the knowledge from this course to any game engine. We’ll not be using any complex feature from Unity nor any unique assets. We’ll be using default Unity Sprites so you’ll know if your game mechanic is good without unique assets, it would be feel much better with them.Bullet Hell Space InvaderThis is the first game we’ll be making, we’ll try to create a Space Invader game with Bullet Hell twist. Here’s what we’ll learn:Input & MovementBullet & Damage MechanicCoroutinesBullet Hell PatternState MachinesBody Part MechanicMulti-screen UIAnd More!Ninja Flappy BirdFlappy Bird but Ninja! Your bird would be able to slash obstacles and use different types of skills. Here’s what we’ll learn:Simulating Physics MovementBasic Procedural GenerationCustom Input SystemTimescale SystemRadial MenuAnd More!Gwent Card Game (Witcher 3)We’ll create the famous Card Game from Witcher 3, Gwent! No weird twist on this one, but you’ll learn how to create this fun mini-game. Here’s what we’ll learn alongside Gwent:Data and Logic SeparationTurn Based MechanicModular Card AbilitiesAI for Card GameManaging Large Interactable UIsAnd More!Can’t wait for us to learn together!Note : Lecture 38 (Creating More Obstacles) has audio problems, but the caption is working, I hope this is not a problem for you.橙光艺术网-(CGART.net)

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