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153【U3D教程】Unity3D Photon 在线多人游戏开发
【U3D教程】Unity3D Photon Online Multiplayer Game Development
Published 11/2023
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.89 GB | Duration: 2h 14m
Learn & Build Online Multi Player Game using Unity Game Engine by Building PUBG TDM Game Clone on Internet
What you’ll learn
Fully Functional Online Multiplayer Game
Networking for Online Game
Create Rooms
Join Room & Leave Room
Controllers for Multiplayers
Multiplayers Skills
Multiplayers Techniques
and much more
Requirements
you must have some basic programming knowledge
you must have some basic unity knowledge
Description
In this course you will learn online game development and you will learn and build multiplayer third person shooter game using unity game engine.A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet.Unity allows you to import and assemble assets, write code to interact with your objects, create or import animations for use with an advanced animation system, and much more.Photon Unity Networking (PUN) is a Unity package for multiplayer games. Flexible matchmaking gets your players into rooms where objects can be synced over the network. RPCs, Custom Properties or “low level” Photon events are just some of the features. The Photon engine works exceptionally well with Unity, too, making the methods in which to develop games even broader.Unity is great for creating both 2D and 3D games. Calling it the life of the cross-platform party in our article on the best game engines, we did not prevaricate − Unity is the best cross-platform option, covering all known modern platforms.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Create & Setting up a new Project
Lecture 2 Creating Unity Project
Lecture 3 Adding Environment and Player Models
Lecture 4 Adding new input system
Section 3: Player Movement
Lecture 5 Adding Player Movement
Lecture 6 Adding Animations
Lecture 7 Animation Snapping
Lecture 8 Making Camera Follow Player
Lecture 9 Camera Movement
Lecture 10 Restricting Camera Angles
Lecture 11 Camera Collision
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