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134【U3D教程】Unity DOTS 基础 – 使用 ECS 制作完整游戏
【U3D教程】Unity DOTS Fundamentals-Making a full game with ECS
Last updated 10/2020
Created by Oliver Carson
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 20 Lectures ( 6h 18m ) | Size: 3.54 GB
Learn how to make a full game with Unity ECS and DOTS Physics
What you’ll learn:
Unity DOTS
Unity ECS
Unity DOTS Physics
Requirements:
Intermediate experience with the Unity 3D Engine
Description:
Unity DOTS Fundamentals teaches you how to use the technologies powering the future of Unity development, the Unity Data Oriented Tech Stack.In this course we make a full game using the the Entity Component System (ECS) and Unity DOTS Physics, we’ll go over every line of code and learn how to use these future technologies TODAY!Geared towards intermediate Unity developers will little to no experience with Unity ECS SIX Hours of contentLearn how to make the most of modern day multi core processors on desktop and mobileGet ahead of the pack and learn ECS before everyone elseBecause of the preview nature of some of these packages. you can expect bonus videos going over changes when we hurdle towards ECS 1.0.橙光艺术网-(CGART.net)
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