【U3D教程】Unity 多人区块链游戏课程_CGART

【U3D教程】Unity 多人区块链游戏课程_CGART-橙光艺术网
311【U3D教程】Unity 多人区块链游戏课程_CGART
【U3D教程】311Unity 多人区块链游戏课程
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311【U3D教程】Unity 多人区块链游戏课程图片[1]-【U3D教程】Unity 多人区块链游戏课程_CGART-橙光艺术网【U3D教程】Unity Multiplayer Blockchain Game Course

Published 11/2022
Created by Morgan Page
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 46 Lectures ( 9h 22m ) | Size: 4.68 GB
Create an online multiplayer game in Unity and integrate NFTs using the NEAR blockchain.
What you’ll learn
Multiplayer networking using Fish-Net
Remote Procedure Calls, Network Animations, Ownership, Network Instantiation
Blockchain integration using the NEAR blockchain
Animation & 2D character rigging
C# concepts covered such as: variables, events and inheritance
Requirements
Some basic programming experience would be advantageous
Description
Create an online multiplayer game in Unity and integrate NFTs using the NEAR blockchain.What you’ll learn:Multiplayer networking using Fish-Net.Remote Procedure Calls, Network Animations, Ownership, Network InstantiationBlockchain integration using the NEAR blockchainAnimation & 2D character riggingC# concepts covered such as: variables, events and inheritanceWhat’s included:Unique character and environment art usable in your own projectsFull source code to the finished gameCertificate of completionHave you always wanted to create a multiplayer game but didn’t know how to get started? This course will take you from zero to hero in just a few hours.Want to add your game to the blockchain and integrate NFTs right into your gameplay? By the end of this course you will have created your own smart contract, deployed it to the blockchain, and integrated it into your game.Testimonials from other courses:Exactly what I was looking for. Hooks, canvas, and roguelikes. Lots of good design patterns as well, at least so far. I will be going through this course but trying to implement the features using typescript. Please continue with another intermediate course. Thanks much.Alex BarberVery cool what you can do in under 3.5hrs! Morgan breaks down core concepts and gives you an overview of all the tooling needed to be successful with your game idea. Nice pacing and fairly comprehensive! Would love to see a more in dept discussion about grouping and managing assets and resources in both Tiled and Phaser. Great Tutorial!Tech Ninja | Web & IT
Who this course is for
Budding game developers that want to get to the next level橙光艺术网-(CGART.net)

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