【U3D教程】Unity 面向数据技术栈(DOTS)与 ECS 入门_CGART

【U3D教程】Unity 面向数据技术栈(DOTS)与 ECS 入门_CGART-橙光艺术网
495【U3D教程】Unity 面向数据技术栈(DOTS)与 ECS 入门_CGART
【U3D教程】495Unity 面向数据技术栈(DOTS)与 ECS 入门
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此文章由橙光艺术网(www.cgart.net)收集整理发布

495【U3D教程】Unity 面向数据技术栈(DOTS)与 ECS 入门图片[1]-【U3D教程】Unity 面向数据技术栈(DOTS)与 ECS 入门_CGART-橙光艺术网【U3D教程】Intro To Data Oriented Tech Stack (DOTS) & ECS In Unity

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 21 lectures (2h 40m) | Size: 1.41 GB
Use Data Oriented Tech Stack (DOTS), Entity Component System (ECS) and Unity Jobs System To Build A Fun Unity Project
What you’ll learn
Intro To Data Oriented Tech Stack (DOTS)
Introduction to Unity’s Entity Component System (ECS).
An intricate look at Unity’s Job System.
The ins and outs of the Burst Compiler.
Learn all about Live Link.
Requirements
This course is aimed at a beginner plus or intermediate level. You’ll need a basic understanding of the Unity interface and C# (if you’ve taken any of our other Unity courses then you should be good to go).
Description
Heard Unity talking about the Entity Component System (ECS), Jobs System, or the Burst Compiler?
They’re all terminology referring to a new way of programming within Unity, different to object orientated programming, which allow you to have a ton of stuff going on in your game in a really efficient manner.
In this short course you’ll get an introduction to all these terminologies, explaining what they mean and showing you how to set up your own fun project so you can get familiar with them.
You’ll build a simple tech demo with tens or hundreds of thousands of little people moving around a scene to their destinations by writing high performance, multithreaded code to make the most out of modern CPUs.
You’ll also use the DOTS (Data Orientated Tech Stack) physics package to constantly check for collisions on all the Entities at once, which will then trigger your own custom logic to randomise their material’s colour when they bump into each other. All whilst still achieving a smooth frame-rate with plenty of room to keep expanding!
This course is aimed at a beginner plus or intermediate level. You’ll need a basic understanding of the Unity interface and C# (if you’ve taken any of our other Unity courses then you should be good to go).
All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Get ahead of the game and check out the new technologies coming down the line from Unity now.
Who this course is for
Unity Developers wanting to learn more about the Entity Component System, Jobs, or the Burst Compiler橙光艺术网-(CGART.net)

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