【U3D教程】Unity CG 着色器开发 – 2D 与 3D 着色器_CGART

【U3D教程】Unity CG 着色器开发 – 2D 与 3D 着色器_CGART-橙光艺术网
472【U3D教程】Unity CG 着色器开发 – 2D 与 3D 着色器_CGART
【U3D教程】472Unity CG 着色器开发 – 2D 与 3D 着色器
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472【U3D教程】Unity CG 着色器开发 – 2D 与 3D 着色器图片[1]-【U3D教程】Unity CG 着色器开发 – 2D 与 3D 着色器_CGART-橙光艺术网【U3D教程】Unity CG Shader Development-2D & 3D Shaders

Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 3.95 GB | Duration: 5h 57m
Dive deep into learning how to write optimal shader code in Unity, from scratch!
What you’ll learn
Be proficient at writing CG shaders using Unity
Understand, design and create your own shaders to create any effect you can imagine
Write optimal code usable in professional game development companies
Create unique effects with a deep understanding of CG code as your foundation
Combine imagination and shader code
Unboxing the black box, that is custom shaders
Requirements
Basic understanding of Unity
Description
Have you ever wanted to write your own CG/HLSL shader code from scratch? Do you need help with understanding the intricate details of what happens on the back end? Learn to write shaders without the help of the material editor, and rather use the material editor as a prototyping tool?
In this Unity CG course, I will be teaching you the fundamentals of shader code so that you can write, create and develop unique looks that not only look amazing but run optimally too.
These techniques can be used for personal game development, and I will also go over best practices that can be used on the job in larger game companies.
My name is Benjamin Swee, your course instructor. I have been working at various game companies and been a Lead Rendering Engineer on popular titles such as Marvel Contest of Champions, Fast and the Furious games, & a few Lineage titles.
My role was often solo, as such I would create complete in-house rendering systems.
In this course, I not only want to bring you creative thinking when it comes to rendering, but also real-world industry experience, and the best practices that are used in titles that are launched today.
Shaders are a black box to many, I aim to unbox it
Note that this course is a work in progress. I plan on continually updating it. Let me know in the course messages, what moreyou want to see!
Who this course is for
Beginner programmers
New Game developers
Developers who think CG shading in Unity is a black box橙光艺术网-(CGART.net)

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