【U3D教程】Unity 第三人称跑酷系统_CGART

【U3D教程】Unity 第三人称跑酷系统_CGART-橙光艺术网
434【U3D教程】Unity 第三人称跑酷系统_CGART
【U3D教程】434Unity 第三人称跑酷系统
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434【U3D教程】Unity 第三人称跑酷系统图片[1]-【U3D教程】Unity 第三人称跑酷系统_CGART-橙光艺术网【U3D教程】Unity Third Person Parkour System

Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.21 GB | Duration: 21 lectures • 4h 9m
What you’ll learn
Create an advanced third person controller with parkour that can be reused in other games
Learn adavnced animation techniques like Target Matching, Humanoid Retargeting etc.
Learn important 3D gameplay programming concepts
Learn to architect data driven systems in Unity using Scriptable Objects
Learn to write clean & modular code in C#
Requirements
You should know the basics of C# (if, loops etc)
You should know the basics of Unity
Description
In this course, you’ll learn how to create a third-person parkour system in Unity and C# while learning important gameplay programming concepts.
We’ll create an advanced third-person controller that can traverse dynamic environments with parkour. It’s a common system in modern-day games like Assassins Creed, Watch Dogs, etc. But the mechanic itself has been there in lots of older games like Zelda Ocarina of Time. So it’s a perfect project for learning core game programming skills.
So we’ll be building all this step by step from scratch. We’ll start by making basic a third-person controller. We’ll not use any assets for it, we’ll build this from scratch because it’s a good way to learn the fundamentals of gameplay programming. and then we’ll implement the parkour system on top of it. We’ll create an environment scanner for detecting obstacles in front of the player and we’ll make the player perform different parkour actions dynamically based on the height and type of the obstacle. We’ll look at advanced animation techniques like target matching that will allow us to adapt the same animation to obstacles of different heights.
We’ll architect the parkour actions using scriptable objects in Unity so that they’re data-driven & can be created & modified by designers without touching the code.
By the end of this course, you’ll not just create this parkour system. But you’ll also learn essential game development skills and techniques that you can use throughout your career.
Who this course is for
Beginner Unity developers looking to learn intermediate concepts and create reusable systems橙光艺术网-(CGART.net)

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