【U3D教程】Unity 技能系统_CGART

【U3D教程】Unity 技能系统_CGART-橙光艺术网
502【U3D教程】Unity 技能系统_CGART
【U3D教程】502Unity 技能系统
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502【U3D教程】Unity 技能系统图片[1]-【U3D教程】Unity 技能系统_CGART-橙光艺术网【U3D教程】Unity Ability System

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 42 lectures (5h 46m) | Size: 2.9 GB
Build an ability system from scratch
Build an ability system from scratch
What you’ll learn
How to implement an ability system
How to create user interfaces using the UI Toolkit
How to work with Unity’s GraphView API
How to implement a save system
Requirements
In depth knowledge of Unity
A solid understanding of C#
Description
In this course, we will implement an ability system in Unity.
Unlike the Unreal Engine, Unity does not have an ability system package.
Who is this course for?
This is an advanced course designed for those who already have a fundamental grasp of Unity, and want to learn how to implement an ability system using SOLID design principles.
Are there any course requirements?
A solid understanding of C#
Previous experience using Unity
Previously taken the stat system course
What you will learn
How to implement ability costs
How to implement ability cooldowns
How to implement healing abilities
How to implement passive abilities
How to implement status effects
How to create ability buffs
How to create ability de-buffs
How to build a user interface to view ability data using the Unity’s UI Toolkit
How to scale ability effects off of the player’s stats
How to level up abilities and scale their effects based on the ability level
How to save changes to the ability system components
How to create custom editors using Unity’s UI Toolkit
How to create custom controls using Unity’s UI Toolkit
How to write Play Mode tests
How to use C# assembly definitions
How to work with Unity’s GraphView API
How to work with ParticleSystems
If all this sounds appealing to you, please join me, and I’ll see you inside the course.
Who this course is for
Indie game developers
Programmers橙光艺术网-(CGART.net)

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