【Maya教程】Gnomon 工作坊 – 创建高保真主建筑_CGART

【Maya教程】Gnomon 工作坊 – 创建高保真主建筑_CGART-橙光艺术网
58【Maya教程】Gnomon 工作坊 – 创建高保真主建筑_CGART
【Maya教程】58【Maya教程】Gnomon 工作坊 – 创建高保真主建筑_CGART
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58【Maya教程】Gnomon 工作坊 – 创建高保真主建筑图片[1]-【Maya教程】Gnomon 工作坊 – 创建高保真主建筑_CGART-橙光艺术网【Maya教程】The Gnomon Workshop – Creating a High-Fidelity Hero Building
Duration 6h 58m MP4
Title: The Gnomon Workshop – Creating a High-Fidelity Hero Building
Info:
Learn various professional techniques and approaches to create an optimized, precise, versatile 3D building model and texture it with smart materials in Substance Painter using non-destructive and adaptable workflows. While this tutorial is mainly oriented at intermediate VFX artists, artists of all levels and disciplines will enjoy learning the efficient new workflows demonstrated.
In this 7-hour workshop by Dmitry Kremiansky, he pulls from his 8-plus years of experience in the industry working at top studios to instruct how to create highly optimized, precise, and versatile models. Since his techniques are universal, whether you’re a Maya user or work with other 3D software, the knowledge shared in this workshop is transferable to 3ds Max and Blender and is ultimately intended to help you boost the quality of your output.
One focus of this workshop is creating truly “smart materials” in Substance Painter using anchor points, manual channels, and UDIMS. Dmitry also shows how to create textures in multiple increments that allow better communication across departments, using non-destructive and highly adaptable workflows.
While this tutorial is created using VFX and cinematics workflows — therefore mainly targeting intermediate generalists and environment artists working on buildings and man-made structures — the techniques shared will be useful whether you’re working in visual effects or games. The goal is for all artists working in concept, modeling, look dev, and lighting to benefit from this workshop and learn new robust modeling, UV, and texturing workflows, plus develop healthy practices to create detailed hero assets in a studio pipeline.
SOFTWARE USED
Maya Substance Designer Substance Painter V-Ray橙光艺术网-(CGART.net)

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