【Maya教程】Gnomon 工作坊 – Unreal Engine 5 实时 VFX 基础_CGART

【Maya教程】Gnomon 工作坊 – Unreal Engine 5 实时 VFX 基础_CGART-橙光艺术网
38【Maya教程】Gnomon 工作坊 – Unreal Engine 5 实时 VFX 基础_CGART
【Maya教程】38【Maya教程】Gnomon 工作坊 – Unreal Engine 5 实时 VFX 基础_CGART
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38【Maya教程】Gnomon 工作坊 – Unreal Engine 5 实时 VFX 基础图片[1]-【Maya教程】Gnomon 工作坊 – Unreal Engine 5 实时 VFX 基础_CGART-橙光艺术网【Maya教程】The Gnomon Workshop – Real-Time VFX Fundamentals for Unreal Engine 5

Duration 4h 15m Project Files Included MP4
Title: The Gnomon Workshop – Real-Time VFX Fundamentals for Unreal Engine 5
Info:
Level up your real-time VFX fundamentals with senior VFX artist Tobias Ahlgren Cederlöf as he breaks down the foundations of making great effects for games — while also analyzing what can make game FX not-so-great for comparison. This workshop offers a great introduction of the key concepts that aspiring VFX artists should follow, while also proving to be a helpful refresher and source of inspiration for experienced artists.
Using nothing but basic elements including sprites, meshes, and animated materials, Tobias creates a multi-stage anime-inspired effect while focusing on the fundamental animation principles coined by animators at Walt Disney Studios many years ago. By completing this workshop, artists will have learned what goes into making great effects at the very core, without needing fancy tech or complicated pipelines.
To fully enjoy this workshop, you simply need Unreal Engine 5 and some basic knowledge of what makes up a real-time effect, like emitters, particles and sprites.
SOFTWARE USED
Maya Unreal Photoshop橙光艺术网-(CGART.net)

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